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LVGL reads the touch position twice for some reason. The first time it is read, tapped is true and set to false. The second time it is read, tapped value is false, so LVGL thinks all touches are rapid taps.
The touch is read in
lv_task_handler()
, so by setting the value to false manually after it fixes the issue.LVGL reads the touch point every 20ms so if
lv_task_handler()
is run early, the touch isn't read but it's still cleared. This is why thetouchProcessed
variable is needed.This will fix #491 while #492 isn't ready.