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Added roughly mirrored algorithm for automesh #121
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Minor things to correct
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igPopID(); | ||
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incText(_("Distance between vertex")); |
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Should be "Distance between vertices"
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incEndDropdownMenu(); | ||
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incTooltip(_("Triangulation Options")); |
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This tooltip should probably be removed, and be called "Auto Meshing Options"
When "Mirrored Horizontally" is specified, automesh adjust half side of mesh to have corresponding vertex of nearest point in contours. If model texture is fully symmetric, user can get fully symmetric mesh.