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multi-edit: Fix bugs: transformation matrix is not updated when T/R/S is changed during edit of armed parameter. #165

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merged 18 commits into from
Jan 19, 2023

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seagetch
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@seagetch seagetch commented Jan 19, 2023

In multi-edit patch, I locked the transformation matrix when armed parameter is edited, which is required to enable path deformation for Node object.
This breaks consistency when T/R/S parameter is changed independently, and cursor position is not handled correctly.

This patch is a workaround to force update the transformation matrix when T/R/S is changed by calling IncMeshEditorOne.adjustPathTarget() for every mesh editors.
We need to call this method every time we changed the T/R/S parameter is changed when editing armed parameter in the future.

…/R/S is changed during edit of armed parameter.
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