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WIP Added the Data.Pulse module #2125
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209a091
Added Data.Pulse to the semantics library.
TimSheard 59420e7
removed warnings
TimSheard 0caf04e
Added the class MAccum in Data.Pulse to make first order pulsable dat…
TimSheard 6351a04
Integrated pulsing into the reward calculation.
TimSheard d4fe53a
ormolised
TimSheard a6328e9
serial
TimSheard d4c572d
Broke createRupd into 3 phases.
TimSheard 1225ae6
ormolise
TimSheard f5f68df
Added extra asc (ActiveSlotCoeff) arg to createRupd in Benchmarks
TimSheard 73dc812
completed breaking createRupd into 3 phases.
TimSheard 54f77b0
Added Data.Closure, serializable functions.
TimSheard 9dbf459
Added Data.Closure for serializable functions. Redid reward calculati…
TimSheard 3c89a90
Final cleanup, extra stuff to RewardSnapShot, defined PulsState.
TimSheard d85f6eb
Introduced PulsingRewUpdate as a 3 constructor state: Waiting Pulsing…
TimSheard fd1ccd4
Added completion to newEpochTransition
TimSheard 4baa289
Removed Waiting as constructor of PulsingRewUpdate, and use (StrictMa…
TimSheard 41a4b14
Mary era translations fixed.
TimSheard 4609c57
ormolised
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Why not use
null
? https://hackage.haskell.org/package/base-4.14.1.0/docs/Prelude.html#v:null