Releases: IntoTheDev/Save-System-for-Unity
Releases · IntoTheDev/Save-System-for-Unity
Save System v1.8 Odin Serializer
- Removed internal
Item
allocation. - Asset reference resolver now uses
ushort
instead ofstring
. It has also been backported to the MessagePack version. - AOT (IL2CPP) no longer requires you to create an
ITypeProvider
, except in very rare and unusual cases.
Update from the previous version requires you to add all asset references again. So, do NOT update if your game is in production and you do not want to break users' save files.
Save System v1.0 MessagePack
This version has better performance and less file size, but it's a little bit more difficult to use than Odin Serializer's version.
- Changed Odin Serializer to MessagePack
- Made API more clear and extensible
Save System v1.7
- Updated Odin Serializer. Resulted in AOT dll generation fix on some versions of Unity.
Save System v1.6
- Added AOT (IL2CPP) support
Save System v1.5
- Fixed assets resolver that causes file corruption
- Fixed bug on Andoid and IOS
Save System v1.4
- Assets serialization
- Overall improvements
Save System v1.3
- Odin Serializer integration
Save System v1.2
Update
Big rework
- Saving/loading process was simplified (Class/struct with ISerializable interface is not needed anymore).
- New API (HasKey, DeleteKey, DeleteAll)
Save System
v1 Update ISerializable.cs