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Releases: IntoTheDev/Save-System-for-Unity

Save System v1.8 Odin Serializer

04 May 16:18
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  • Removed internal Item allocation.
  • Asset reference resolver now uses ushort instead of string. It has also been backported to the MessagePack version.
  • AOT (IL2CPP) no longer requires you to create an ITypeProvider, except in very rare and unusual cases.

Update from the previous version requires you to add all asset references again. So, do NOT update if your game is in production and you do not want to break users' save files.

Save System v1.0 MessagePack

24 Jun 21:53
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This version has better performance and less file size, but it's a little bit more difficult to use than Odin Serializer's version.

  • Changed Odin Serializer to MessagePack
  • Made API more clear and extensible

Save System v1.7

18 Jul 19:19
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  • Updated Odin Serializer. Resulted in AOT dll generation fix on some versions of Unity.

Save System v1.6

12 Jun 14:12
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  • Added AOT (IL2CPP) support

Save System v1.5

09 May 17:08
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  • Fixed assets resolver that causes file corruption
  • Fixed bug on Andoid and IOS

Save System v1.4

04 May 13:06
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  • Assets serialization
  • Overall improvements

Save System v1.3

02 May 09:25
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  • Odin Serializer integration

Save System v1.2

06 Dec 08:17
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Big rework

04 Dec 14:23
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  • Saving/loading process was simplified (Class/struct with ISerializable interface is not needed anymore).
  • New API (HasKey, DeleteKey, DeleteAll)

Save System

22 Nov 09:45
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v1

Update ISerializable.cs