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Add Unit Test GitHub Workflow (dialogic-godot#1980)
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* Add Unit Test GitHub workflow.

* Run workflow on pushes.

* Update unit test Godot used to `4.2.0`.
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CakeVR authored and Invertex committed Jan 26, 2024
1 parent db8d5bf commit 8a815b1
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118 changes: 118 additions & 0 deletions .github/workflows/unit_tests.yml
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name: unit-test
run-name: ${{ github.head_ref || github.ref_name }}-unit-test

on:
push:
branches:
- main

paths-ignore:
- '**.yml'
- '**.md'

pull_request:
paths-ignore:
- '**.yml'
- '**.md'

workflow_dispatch:


concurrency:
group: unit-test${{ github.event.number }}
cancel-in-progress: true


jobs:
unit-test:
strategy:
fail-fast: false
matrix:
# Insert here the Godot version you want to run your tests with.
godot-version: ['4.2.0']

name: "CI Unit Test v${{ matrix.godot-version }}"
runs-on: 'ubuntu-22.04'
# The overall timeout.
timeout-minutes: 10

steps:
- name: "Checkout your Repository"
uses: actions/checkout@v3
with:
lfs: true

- name: "Download and Install Godot ${{ matrix.godot-version }}"
continue-on-error: false
shell: bash
run: |
GODOT_HOME=$HOME/bin
GODOT_BIN=$GODOT_HOME/godot
mkdir -p $GODOT_HOME
chmod 770 $GODOT_HOME
GODOT_CONF_PATH=$HOME/.config/godot
if [ ! -d $GODOT_CONF_PATH ]; then
mkdir -p $GODOT_CONF_PATH
chmod 770 $GODOT_CONF_PATH
fi
GODOT_PACKAGE=Godot_v${{ matrix.godot-version }}-stable_linux.x86_64
wget https://github.com/godotengine/godot/releases/download/${{ matrix.godot-version }}-stable/$GODOT_PACKAGE.zip -P ${{ runner.temp }}
unzip ${{ runner.temp }}/$GODOT_PACKAGE.zip -d $GODOT_HOME
mv $GODOT_HOME/$GODOT_PACKAGE $GODOT_BIN
chmod u+x $GODOT_BIN
echo "GODOT_HOME=$GODOT_HOME" >> "$GITHUB_ENV"
echo "GODOT_BIN=$GODOT_BIN" >> "$GITHUB_ENV"
# We need to update the project before running tests, Godot has actually issues with loading the plugin.
- name: "Update Project"
if: ${{ !cancelled() }}
timeout-minutes: 1
# We still ignore the timeout, the script is not quit and we run into a timeout.
continue-on-error: true
shell: bash
run: |
${{ env.GODOT_BIN }} -e --path . -s res://addons/gdUnit4/bin/ProjectScanner.gd --headless --audio-driver Dummy
- name: "Run Unit Tests"
if: ${{ !cancelled() }}
# Set your expected test timeout.
timeout-minutes: 8
env:
GODOT_BIN: ${{ env.GODOT_BIN }}
shell: bash
run: |
chmod +x ./addons/gdUnit4/runtest.sh
xvfb-run --auto-servernum ./addons/gdUnit4/runtest.sh --add "res://test" --audio-driver Dummy --display-driver x11 --rendering-driver opengl3 --screen 0 --continue
- name: "Publish Test Report"
if: ${{ always() }}
uses: dorny/test-reporter@v1.6.0
with:
name: "test_report_${{ matrix.godot-version }}"
path: "reports/**/results.xml"
reporter: java-junit
fail-on-error: 'false'

- name: "Upload Unit Test Reports"
if: ${{ always() }}
uses: actions/upload-artifact@v3
with:
name: "test_report_${{ matrix.godot-version }}"
path: |
reports/**
/var/lib/systemd/coredump/**
/var/log/syslog
finalize:
if: ${{ !cancelled() }}
runs-on: ubuntu-latest
name: Final Results
needs: [unit-test]
steps:
- run: exit 1
if: >-
${{
contains(needs.*.result, 'failure')
|| contains(needs.*.result, 'cancelled')
}}

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