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Make
System
responsible for updating its own archetypes (bevyengine…
…#4115) # Objective - Make it possible to use `System`s outside of the scheduler/executor without having to define logic to track new archetypes and call `System::add_archetype()` for each. ## Solution - Replace `System::add_archetype(&Archetype)` with `System::update_archetypes(&World)`, making systems responsible for tracking their own most recent archetype generation the way that `SystemState` already does. This has minimal (or simplifying) effect on most of the code with the exception of `FunctionSystem`, which must now track the latest `ArchetypeGeneration` it saw instead of relying on the executor to do it. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,119 @@ | ||
use bevy_ecs::{ | ||
component::Component, | ||
schedule::{Stage, SystemStage}, | ||
world::World, | ||
}; | ||
use criterion::{criterion_group, criterion_main, BenchmarkId, Criterion}; | ||
|
||
criterion_group!(benches, no_archetypes, added_archetypes); | ||
criterion_main!(benches); | ||
|
||
#[derive(Component)] | ||
struct A<const N: u16>(f32); | ||
|
||
fn setup(system_count: usize) -> (World, SystemStage) { | ||
let mut world = World::new(); | ||
fn empty() {} | ||
let mut stage = SystemStage::parallel(); | ||
for _ in 0..system_count { | ||
stage.add_system(empty); | ||
} | ||
stage.run(&mut world); | ||
(world, stage) | ||
} | ||
|
||
/// create `count` entities with distinct archetypes | ||
fn add_archetypes(world: &mut World, count: u16) { | ||
for i in 0..count { | ||
let mut e = world.spawn(); | ||
if i & 1 << 0 != 0 { | ||
e.insert(A::<0>(1.0)); | ||
} | ||
if i & 1 << 1 != 0 { | ||
e.insert(A::<1>(1.0)); | ||
} | ||
if i & 1 << 2 != 0 { | ||
e.insert(A::<2>(1.0)); | ||
} | ||
if i & 1 << 3 != 0 { | ||
e.insert(A::<3>(1.0)); | ||
} | ||
if i & 1 << 4 != 0 { | ||
e.insert(A::<4>(1.0)); | ||
} | ||
if i & 1 << 5 != 0 { | ||
e.insert(A::<5>(1.0)); | ||
} | ||
if i & 1 << 6 != 0 { | ||
e.insert(A::<6>(1.0)); | ||
} | ||
if i & 1 << 7 != 0 { | ||
e.insert(A::<7>(1.0)); | ||
} | ||
if i & 1 << 8 != 0 { | ||
e.insert(A::<8>(1.0)); | ||
} | ||
if i & 1 << 9 != 0 { | ||
e.insert(A::<9>(1.0)); | ||
} | ||
if i & 1 << 10 != 0 { | ||
e.insert(A::<10>(1.0)); | ||
} | ||
if i & 1 << 11 != 0 { | ||
e.insert(A::<11>(1.0)); | ||
} | ||
if i & 1 << 12 != 0 { | ||
e.insert(A::<12>(1.0)); | ||
} | ||
if i & 1 << 13 != 0 { | ||
e.insert(A::<13>(1.0)); | ||
} | ||
if i & 1 << 14 != 0 { | ||
e.insert(A::<14>(1.0)); | ||
} | ||
if i & 1 << 15 != 0 { | ||
e.insert(A::<15>(1.0)); | ||
} | ||
} | ||
} | ||
|
||
fn no_archetypes(criterion: &mut Criterion) { | ||
let mut group = criterion.benchmark_group("no_archetypes"); | ||
for i in 0..=5 { | ||
let system_count = i * 20; | ||
let (mut world, mut stage) = setup(system_count); | ||
group.bench_with_input( | ||
BenchmarkId::new("system_count", system_count), | ||
&system_count, | ||
|bencher, &_system_count| { | ||
bencher.iter(|| { | ||
stage.run(&mut world); | ||
}); | ||
}, | ||
); | ||
} | ||
} | ||
|
||
fn added_archetypes(criterion: &mut Criterion) { | ||
const SYSTEM_COUNT: usize = 100; | ||
let mut group = criterion.benchmark_group("added_archetypes"); | ||
for archetype_count in [100, 200, 500, 1000, 2000, 5000, 10000] { | ||
group.bench_with_input( | ||
BenchmarkId::new("archetype_count", archetype_count), | ||
&archetype_count, | ||
|bencher, &archetype_count| { | ||
bencher.iter_batched( | ||
|| { | ||
let (mut world, stage) = setup(SYSTEM_COUNT); | ||
add_archetypes(&mut world, archetype_count); | ||
(world, stage) | ||
}, | ||
|(mut world, mut stage)| { | ||
stage.run(&mut world); | ||
}, | ||
criterion::BatchSize::LargeInput, | ||
) | ||
}, | ||
); | ||
} | ||
} |
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