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Introduced Arcade + San Andreas Mercenary
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Original file line number | Diff line number | Diff line change |
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local function ToggleEntitySet(interior, entitySet, toggle) | ||
if toggle then | ||
ActivateInteriorEntitySet(interior, entitySet) | ||
else | ||
DeactivateInteriorEntitySet(interior, entitySet) | ||
end | ||
end | ||
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CreateThread(function() | ||
RequestIpl("m23_1_int_placement_m23_1_interior_0_dlc_int_01_m23_1_milo_") | ||
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-- -880.0, -2770.0, -50.0 | ||
local interiorid = 291585 | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_tint_fabric_01a") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_avenger_door") | ||
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EnableInteriorProp(interiorid, "prop_fire_exting_2a") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_tint_netting_01a") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_tint_seat_01a") | ||
EnableInteriorProp(interiorid, "m23_1_m231_1_tint_seat_01b") | ||
EnableInteriorProp(interiorid, "m23_1_m231_1_tint_seat_01c") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_prop_am_decal_strip_01c") | ||
EnableInteriorProp(interiorid, "m23_1_m231_1_prop_am_decal_strip_01b") | ||
EnableInteriorProp(interiorid, "m23_1_m231_1_prop_am_decal_strip_01a") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_cctv_unit") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_tint_floor_01a") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_tint_bolts_01a") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_shadow_mesh") | ||
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EnableInteriorProp(interiorid, "m23_1_m231_1_avenger_col_dummy") | ||
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ToggleEntitySet(interiorid, "vehicle_mod", true) | ||
SetInteriorEntitySetColor(interiorid, "vehicle_mod", 1) | ||
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ToggleEntitySet(interiorid, "weapons_mod", true) | ||
SetInteriorEntitySetColor(interiorid, "weapons_mod", 1) | ||
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ToggleEntitySet(interiorid, "control_1", true) | ||
SetInteriorEntitySetColor(interiorid, "control_1", 1) | ||
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ToggleEntitySet(interiorid, "control_2", true) | ||
SetInteriorEntitySetColor(interiorid, "control_2", 1) | ||
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ToggleEntitySet(interiorid, "control_3", true) | ||
SetInteriorEntitySetColor(interiorid, "control_3", 1) | ||
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ToggleEntitySet(interiorid, "gold_bling", true) | ||
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ToggleEntitySet(interiorid, "screen_control", true) -- Controle table | ||
SetInteriorEntitySetColor(interiorid, "screen_control", 1) | ||
ToggleEntitySet(interiorid, "seat_01", false) -- seat under the controle table | ||
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ToggleEntitySet(interiorid, "jetpack_stand", true) -- Jetpack stand | ||
ToggleEntitySet(interiorid, "seat_02", false) -- seat under the jetpack stand | ||
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RefreshInterior(interiorid) | ||
end) |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
local function ToggleEntitySet(interior, entitySet, toggle) | ||
if toggle then | ||
ActivateInteriorEntitySet(interior, entitySet) | ||
else | ||
DeactivateInteriorEntitySet(interior, entitySet) | ||
end | ||
end | ||
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CreateThread(function() | ||
-- 1200.0, -3250.0, -50.0 | ||
local interiorid = 291841 | ||
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ToggleEntitySet(interiorid, "showroom", true) -- expo zone | ||
ToggleEntitySet(interiorid, "extra_light", false) -- extra light | ||
ToggleEntitySet(interiorid, "showroom_wall", true) -- wall vinewood car club on expo zone | ||
ToggleEntitySet(interiorid, "extra_door", true) -- extra door | ||
ToggleEntitySet(interiorid, "wall_sign", true) -- sign on the wall | ||
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RefreshInterior(interiorid) | ||
end) |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
local function ToggleEntitySet(interior, entitySet, toggle) | ||
if toggle then | ||
ActivateInteriorEntitySet(interior, entitySet) | ||
else | ||
DeactivateInteriorEntitySet(interior, entitySet) | ||
end | ||
end | ||
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CreateThread(function() | ||
-- -1876.62, 3750.0, -100.0 | ||
local interiorid = 292097 | ||
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ToggleEntitySet(interiorid, "entity_set_lever", true) | ||
ToggleEntitySet(interiorid, "entity_set_light", true) | ||
ToggleEntitySet(interiorid, "entity_set_weapons", true) | ||
ToggleEntitySet(interiorid, "entity_set_create", true) | ||
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RefreshInterior(interiorid) | ||
end) |
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