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Merge Update #1

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91 changes: 91 additions & 0 deletions dlc_arcade/arcade.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,91 @@
CreateThread(function()
RequestIpl("ch_int_placement_ch_interior_1_dlc_arcade_milo_")
RequestIpl("ch_int_placement_ch_interior_2_dlc_plan_milo_")

-- ARCADE
-- 2730, -380, -50
local interiorid_arcade = 278273

-- Interior props / entitysets

-- MAIN STYLES (Choose one)
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_style_01")
EnableInteriorProp(interiorid_arcade, "casino_arcade_style_02")

-- DESTROYED VERSION
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_destroyed")
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_destroyed_extras") -- (extras for the destroyed version)

-- TEXTURE STYLES (Choose one)
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_01")
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_02")
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_03")
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_04")
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_09")
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_10")
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_11")
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_texture_style_16")

-- WALL DESIGNS (Choose one)
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_01")
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_02")
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_03")
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_04")
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_05")
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_06")
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_07")
-- EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wall_08")


-- PROPS: Can all be used at same time without colliding
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_streetgames_01")
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wallmonitors")
EnableInteriorProp(interiorid_arcade, "casino_arcade_no_idea") -- Some floor stuff
EnableInteriorProp(interiorid_arcade, "casino_arcade_no_idea2") -- Neon stuff i think
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_barstuff")
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_walltv")
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_lights_01") -- This also has trophies etc
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_lights_02")
EnableInteriorProp(interiorid_arcade, "casino_arcade_extraprops_wire") -- Main Arcade room ligting, cables and arcade props

-- always refresh the interior or they won't appear
RefreshInterior(interiorid_arcade)

-- UNDERGROUND BASE
-- 2697.615, -376.3892, -56.46193
local interiorid_arcade_underbase = 278529

-- PROPS: Can all be used at same time without colliding
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_hacking")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_keypads")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_hacking2")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_work")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_work2")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_vaultplan")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_work3")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_casino_tablemodel") -- Has to be used together with: casino_plan_work3 (its on a table)
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_work4")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_work5")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_board_drawing")
-- EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_machines") -- Blocks path to back room vehicle parking
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_blueprints")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_c4")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_insect")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_equipment_01")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_equipment_02")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_equipment_03")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_equipment_04")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_equipment_05")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_equipment_hat")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_drone")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_noidea_xd")
EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_equipment_07")

-- DESTROYED/OLD GARAGE VERSION (ONLY LOAD THESE 3)
-- EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_destroyed")
-- EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_destroyed2") -- Enables the walls
-- EnableInteriorProp(interiorid_arcade_underbase, "casino_plan_destroyed3") -- Extra props

-- always refresh the interior or they won't appear
RefreshInterior(interiorid_arcade_underbase)
end)
66 changes: 66 additions & 0 deletions dlc_mercenary/avenger.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,66 @@
local function ToggleEntitySet(interior, entitySet, toggle)
if toggle then
ActivateInteriorEntitySet(interior, entitySet)
else
DeactivateInteriorEntitySet(interior, entitySet)
end
end

CreateThread(function()
RequestIpl("m23_1_int_placement_m23_1_interior_0_dlc_int_01_m23_1_milo_")

-- -880.0, -2770.0, -50.0
local interiorid = 291585

EnableInteriorProp(interiorid, "m23_1_m231_1_tint_fabric_01a")

EnableInteriorProp(interiorid, "m23_1_m231_1_avenger_door")

EnableInteriorProp(interiorid, "prop_fire_exting_2a")

EnableInteriorProp(interiorid, "m23_1_m231_1_tint_netting_01a")

EnableInteriorProp(interiorid, "m23_1_m231_1_tint_seat_01a")
EnableInteriorProp(interiorid, "m23_1_m231_1_tint_seat_01b")
EnableInteriorProp(interiorid, "m23_1_m231_1_tint_seat_01c")

EnableInteriorProp(interiorid, "m23_1_m231_1_prop_am_decal_strip_01c")
EnableInteriorProp(interiorid, "m23_1_m231_1_prop_am_decal_strip_01b")
EnableInteriorProp(interiorid, "m23_1_m231_1_prop_am_decal_strip_01a")

EnableInteriorProp(interiorid, "m23_1_m231_1_cctv_unit")

EnableInteriorProp(interiorid, "m23_1_m231_1_tint_floor_01a")

EnableInteriorProp(interiorid, "m23_1_m231_1_tint_bolts_01a")

EnableInteriorProp(interiorid, "m23_1_m231_1_shadow_mesh")

EnableInteriorProp(interiorid, "m23_1_m231_1_avenger_col_dummy")

ToggleEntitySet(interiorid, "vehicle_mod", true)
SetInteriorEntitySetColor(interiorid, "vehicle_mod", 1)

ToggleEntitySet(interiorid, "weapons_mod", true)
SetInteriorEntitySetColor(interiorid, "weapons_mod", 1)

ToggleEntitySet(interiorid, "control_1", true)
SetInteriorEntitySetColor(interiorid, "control_1", 1)

ToggleEntitySet(interiorid, "control_2", true)
SetInteriorEntitySetColor(interiorid, "control_2", 1)

ToggleEntitySet(interiorid, "control_3", true)
SetInteriorEntitySetColor(interiorid, "control_3", 1)

ToggleEntitySet(interiorid, "gold_bling", true)

ToggleEntitySet(interiorid, "screen_control", true) -- Controle table
SetInteriorEntitySetColor(interiorid, "screen_control", 1)
ToggleEntitySet(interiorid, "seat_01", false) -- seat under the controle table

ToggleEntitySet(interiorid, "jetpack_stand", true) -- Jetpack stand
ToggleEntitySet(interiorid, "seat_02", false) -- seat under the jetpack stand

RefreshInterior(interiorid)
end)
20 changes: 20 additions & 0 deletions dlc_mercenary/garage.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
local function ToggleEntitySet(interior, entitySet, toggle)
if toggle then
ActivateInteriorEntitySet(interior, entitySet)
else
DeactivateInteriorEntitySet(interior, entitySet)
end
end

CreateThread(function()
-- 1200.0, -3250.0, -50.0
local interiorid = 291841

ToggleEntitySet(interiorid, "showroom", true) -- expo zone
ToggleEntitySet(interiorid, "extra_light", false) -- extra light
ToggleEntitySet(interiorid, "showroom_wall", true) -- wall vinewood car club on expo zone
ToggleEntitySet(interiorid, "extra_door", true) -- extra door
ToggleEntitySet(interiorid, "wall_sign", true) -- sign on the wall

RefreshInterior(interiorid)
end)
19 changes: 19 additions & 0 deletions dlc_mercenary/zancudo.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
local function ToggleEntitySet(interior, entitySet, toggle)
if toggle then
ActivateInteriorEntitySet(interior, entitySet)
else
DeactivateInteriorEntitySet(interior, entitySet)
end
end

CreateThread(function()
-- -1876.62, 3750.0, -100.0
local interiorid = 292097

ToggleEntitySet(interiorid, "entity_set_lever", true)
ToggleEntitySet(interiorid, "entity_set_light", true)
ToggleEntitySet(interiorid, "entity_set_weapons", true)
ToggleEntitySet(interiorid, "entity_set_create", true)

RefreshInterior(interiorid)
end)
9 changes: 9 additions & 0 deletions fxmanifest.lua
Original file line number Diff line number Diff line change
Expand Up @@ -103,6 +103,9 @@ client_scripts {
-- DLC Diamond Casino (Requires forced build 2060 or higher)
, "dlc_casino/casino.lua"
, "dlc_casino/penthouse.lua"

-- DLC Los Santos Summer Special (Requires forced build 2060 or higher)
, "dlc_arcade/arcade.lua"

-- DLC Cayo Perico (Requires forced build 2189 or higher)
, "dlc_cayoperico/cayoperico.lua"
Expand All @@ -129,8 +132,14 @@ client_scripts {
, "gta_mpsum2/vehicle_warehouse.lua"
, "gta_mpsum2/warehouse.lua"

-- DLC San Andreas Mercenaries (Requires forced build 2944 or higher)
, "dlc_mercenary/avenger.lua"
, "dlc_mercenary/garage.lua"
, "dlc_mercenary/zancudo.lua"

-- DLC Chop Shop (Requires forced build 3095 or higher)
, "dlc_chopshop/chopshop.lua"
}

data_file 'GTXD_PARENTING_DATA' 'dlc_cayoperico/mph4_gtxd.meta'
data_file 'DLC_ITYP_REQUEST' 'stream/m23_1_dlc_int_03_m23_1.ytyp'
Binary file added stream/_manifest_cs_arcade1.ymf
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Binary file added stream/_manifest_cs_plan.ymf
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Binary file added stream/ch_dlc_int_02_ch.ytyp
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Binary file added stream/ch_dlc_int_03_ch.ytyp
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Binary file added stream/m23_1_dlc_int_01_m23_1.ytyp
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Binary file added stream/m23_1_dlc_int_02_m23_1.ytyp
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Binary file added stream/m23_1_dlc_int_03_m23_1.ytyp
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