a Unity framework to create spacial 4 dimensional games, using raymarching
This project uses raymarching, the objects are expanded to the 4th dimension. so each object is defined by 4 parameters: x,y,z,w.
The world then fixes the W axis to a set value and the resulting shapes can be displayed in 3D space.
objects can be added with a null and a single script that controls the 4 dimensional PSR and type of boolean operator.
the objects have their individual color settings. The camera raymarching script controls all other visual aspects like rendering distance, shadows, normals, and worldcolors.
MIT licence