The official JavaScript Resin.io SDK.
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The intention of this module is to provide developers a nice API to integrate their JavaScript applications with Resin.io.
Install the Resin SDK by running:
$ npm install --save resin-sdk
We currently support NodeJS (6+) and the browser.
The following features are node-only:
- OS image streaming download (
resin.models.os.download
), - resin settings client (
resin.settings
).
In Node you can simply require('resin-sdk')
, but in the browser things are more complicated. Resin-SDK provides a bundled single file for browsers, which allows you to include a single file with all dependencies included, available as resin-browser.min.js (or resin-browser.js if you'd like the much larger unminified version). This uses the UMD format, and will register itself as either a CommonJS or AMD module called resin-sdk
if possible, or create a resinSdk
global if not.
If you're using webpack, browserify, or a similar tool then you probably want to bundle the Resin SDK into your application yourself, rather than using the pre-built resin-browser.js
bundle. If you do that, you should be aware that you may pick up some dependencies that are actually unnecessary in the browser, because they're only used in Node environments. You can safely exclude these dependencies, if you're not using them yourself, and significantly reduce the size of your resulting bundle.
In the browser Resin-SDK doesn't use the following dependencies:
- fs
- path
- resin-settings-client
- node-localstorage
- rindle
- zlib
- progress-stream
For the future we're looking at ways to automatically exclude these in downstream bundles. See #254 for more information.
The module exports a single factory function. Use it like this:
var resin = require('resin-sdk')({
apiUrl: "https://api.resin.io/",
dataDirectory: "/opt/local/resin"
})
Where the factory method accepts the following options:
apiUrl
, string, optional, is the resin.io API url. Defaults tohttps://api.resin.io/
,imageMakerUrl
, string, optional, is the resin.io image maker url. Defaults tohttps://img.resin.io/
,dataDirectory
, string, optional, ignored in the browser, is the directory where the user settings are stored, normally retrieved likerequire('resin-settings-client').get('dataDirectory')
. Defaults to$HOME/.resin
,isBrowser
, boolean, optional, is the flag to tell if the module works in the browser. If not set will be computed based on the presence of the globalwindow
value,debug
, boolean, optional, when set will print some extra debug information.
See the JSDoc markdown documentation for the returned resin
object in DOCUMENTATION.md.
If you're having any problem, please raise an issue on GitHub and the Resin.io team will be happy to help.
In order to run the Resin SDK test suite, set the following environment variables from an account that exists and doesn't have a billing account code:
WARNING: This will delete all applications and public keys of the test user
RESINTEST_EMAIL
: The main account emailRESINTEST_PASSWORD
: The main account passwordRESINTEST_USERNAME
: The main account username.
You also have to provide the following environment variables from an account that doesn't yet exists:
RESINTEST_REGISTER_EMAIL
: The email of the account to register.RESINTEST_REGISTER_PASSWORD
: The password of the account to register.RESINTEST_REGISTER_USERNAME
: The username of the account to register.
In order to test the billing methods for a paid account, you also have to configure the following environment variables:
RESINTEST_PAID_EMAIL
: The email of the paid account.RESINTEST_PAID_PASSWORD
: The password of the account.
Note: The paid user's account billing code
should be set to testdev
so that it's tested against the test plan.
You can also, optionally, set the RESINTEST_API_URL
environment variable in order to run the tests using a different API backend (eg: https://api.resinstaging.io
).
You can persist these settings by putting them all into a .env
file in the root of this repo, in
dotenv format (KEY=VALUE\n
). This will be automatically detected and used in the tests.
Make sure you don't accidentally commit this file (.env
by default is gitignored, so hopefully this should be difficult).
Run the test suite by doing:
$ gulp test
- Issue Tracker: github.com/resin-io/resin-sdk/issues
- Source Code: github.com/resin-io/resin-sdk
Before submitting a PR, please make sure that you include tests, and that coffeelint runs without any warning:
$ gulp lint
The project is licensed under the Apache 2.0 license.