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A 2.5D Metroidvania with deck-building and Soulslike elements. It's "Hollow Knight" meets "CrossCode" meets "Scurge: Hive". It's a story about a brother searching for his lost siblings who attempted to find a cure for their mother. The main focus is challenging boss fights and strategic combat.

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ABYSSAL BONDS: ICO'S DESCENT

About

Fusing elements found in old GameBoy Advanced games and modern indies, Abyssals Bonds is a blend of action/adventure and deck builders in a 2.5D world. The player takes on the role of Ico, the eldest of three siblings. Explore the heart of Aurumbite, a collapsing kingdom ripe with mystery and danger, as you search for your missing brother and sister who sought to cure their mother. Once a utopia, the land is now tainted with strange creatures that spread a vicious plague as remaining loyalists and rebels wage war over the final sanctuary. All are hostile as your remaining time dwindles as you are afflicted by this mysterious disease. This is not a story of heroes but one of survivors. To what depths will you go to achieve your goal as your life reaches its end?

Map of Aurumbite

Features

  • Visceral, minimalist pixel art.
  • 2.5D gameplay.
  • A technologically advanced and grim world full of androids, macabre experiments, survivors, and nightmarish creatures.
  • Uncover the dark history of Aurumbite and the Corrupted.
  • Speak with and assist a colorful cast of survivors.
  • Unleash card-based abilities as enemies employ diverse tactics and sound strategies.
  • Customize your deck as you discover new holocards.
  • Leave no stone unturned as you search for your missing family - forgotten locales, legends, and more await you.

The Inspirations

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Hollow Knight

Games with a myriad of ways to explore and discover new content have always enraptured me. Hollow Knight, however, turned me into an addict to games with vast and interconnected worlds that legitimately surprised me. After finding my way into the City of Tears, I was left with, basically, no instructions; however, the sheer amount of content, useful powerups, and unique encounters virtually ensured that I'd slowly, but eventually, uncover nearly every area in the game and ultimately beat the game (well minus the other endings). I aim to capture a bit of that magic as players explore the Kingdom of Aurumbite and are treated to a much smaller but just as interconnected world.

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CrossCode

A modern-day classic! CrossCode was one of the few games I played while struggling with depression. Its fast-paced, fluid combat involving shooting and melee along with its colorful cast revitalized my passion for game development. Initially, the gameplay appears straightforward: run, dodge, shoot, melee, and if something is weak or resistant use the right stuff. Eventually, I would face more complex encounters that demanded sound strategy and mastery over each of the game mechanics. A great example is the Sun and Moon Beetles in Sapphire Ridge; before them, I never used counters or worried too much about overloading the shooting mechanics. These bugs actively and aggressively hunted me to death until discovered that only basic counters stunned; in addition, while they were in Super Saiyan mode they either dodged everything or retaliated with deadly counters of their own. Another neat feature they had was avoiding the super counters (available when you use a specific element) by flipping over you and backstabbing you. I want players to experience the same feeling of terror, shock, and admiration with Aurumnbite's enemies that I had during my adventures in CrossWorlds.

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Kingdom Hearts: Chain of Memories

I'll be upfront with this one. I've never beaten this game and likely never will, but the idea of having deckbuilding elements with action gameplay is so intriguing that I still attempt it once in a while. Recently, another Metroidvania called "The Witch Knight" attempted this mashup and was met with a somewhat mediocre reception (which is the same thing that happened with KoH: CoM when it was first released). My goal is two-fold here: improve upon the aspects that these games failed in while retaining some of the elements that make deck-building astoundingly successful in roguelikes.

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Scurge: The Hive

Good ol' Scurge: Hive! This was one of the first Metroidvanias (or Metroidvania-like if you prefer) I played. From its setting to its heroine, Scurge: Hive offered plenty to like, but its greatest feature (at least to me) was infecting the heroine and requiring players to manage its spread. I love this mechanic so much! People are more addicted to screens now than ever before; video games are no exception with an estimated 60 million exhibiting addiction-like symptoms. In addition to that, games are larger and longer than ever before; to achieve anything meaningful in them it's usually required to play at least an hour or more. Scurge: Hive's contagion system offers a potential solution that I'll attempt with Abyssal Bonds. In this game, the clock is always ticking just like in real life; fail to reset your contagion spread in time and you'll die, permanently. My goal is to give you a small gaming session that can be completed within 15-30 minutes. In that time slot, players of all skill levels should be able to achieve something meaningful within the game. Players will have multiple ways of managing their infection - but watch out! The infection rate can also be increased in various ways.

Additional Stuff

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Currently, I'm developing this game solo, though in the future I'd like to hire a couple of folks to help out; I'll most likely pitch my game and secure funding through either Kickstarter or a publisher. This repository is strictly for making and polishing the demo for those purposes; that being said if you're interested in contributing, reach out to @happyturtle96 on Discord or email at jaimerivas81@outlook.com and I'll do my best to respond.

About

A 2.5D Metroidvania with deck-building and Soulslike elements. It's "Hollow Knight" meets "CrossCode" meets "Scurge: Hive". It's a story about a brother searching for his lost siblings who attempted to find a cure for their mother. The main focus is challenging boss fights and strategic combat.

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