There really ain't much to see here right now, as I'm just toying around with bevy. Attempting some kind of Final Fantasy Tactics Clone on a hexagonal map, with some roguelite elements sprinkled on top in case I ever get that far.
The window which opens when a player launches the game, using bevy. This is where the ECS lives.
General game logic, shared between server and client.
Handle connections between Clients and AI, both local or via network.
In case anything here seems useful enough to upstream back into bevy or any of the other crates this project uses which are using different licenses (Apache/MIT), feel free to poke me.