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Update readme.md
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Corrected a misleading statement about Seed, to emphasize that the values don't move UNLESS the seed changes
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Jadael committed Oct 6, 2024
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Expand Up @@ -158,8 +158,8 @@ Seed is a static random voltage generator with 16 individual outputs and a polyp
## Usage Guide
Seed is designed for creating reproducible randomness in your patches:

1. **Basic Usage**: Leave the Seed input unconnected for continuously changing random voltages.
2. **Controlled Randomness**: Connect a stable voltage to the Seed input to get a consistent set of random voltages. Changing this voltage will produce a new set of random values.
1. **Basic Usage**: Leave the Seed input unconnected, and it boots up with a randomly generated seed, giving you 16 static random voltages, each between 0 to 10.
2. **Controlled Randomness**: Connect a stable voltage to the Seed input to get a consistent set of random voltages. Connecting or changing this voltage will produce a new set of random values. Going back to the same voltage, generates the same values.
3. **Evolving Patterns**: Use an LFO or sequencer to modulate the Seed input for evolving random patterns.
4. **Gate Generation**: Enable Alt Mode to turn Seed into a random gate generator, outputting only 0v or 10v.
5. **Sequence the Seed**: If you send a sequence of seed values, you'll get a series of "random patterns" that loops back around and does the same random patterns again, making it a breeze to incorporate random but intentional-feeling modulations to your patches.
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