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fix: updating to mirage 131.0.0
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BREAKING CHANGE: now requires mirage 131.0.0
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James-Frowen committed Apr 5, 2023
1 parent 26c1fb4 commit ad2a82b
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Showing 3 changed files with 9 additions and 16 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -385,7 +385,7 @@ private void SendMessageToServer()
{
payload = writer.ToArraySegment()
};
Client.Send(msg, (int)_system.MessageChannel);
Client.Send(msg, _system.MessageChannel);
}
}

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19 changes: 6 additions & 13 deletions Assets/NetworkPositionSync/Runtime/SyncPositionSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -147,7 +147,7 @@ public class SyncPositionSystem : MonoBehaviour
[NonSerialized] public SyncPacker packer;

[Tooltip("What channel to send messages on")]
public Channel MessageChannel;
public Mirage.Channel MessageChannel;

[Header("Synchronization Settings")]
[Tooltip("How many updates to perform per second. For best performance, set to a value below your maximum frame rate.")]
Expand Down Expand Up @@ -332,7 +332,7 @@ internal void SendUpdateToAll(float time)
{
payload = writer.ToArraySegment()
};
Server.SendToAll(msg, (int)MessageChannel);
Server.SendToAll(msg, MessageChannel);
}
}

Expand Down Expand Up @@ -367,7 +367,7 @@ internal void SendUpdateToObservers_PlayerDirty(float time)
{
payload = writer.ToArraySegment()
};
player.Send(msg, (int)MessageChannel);
player.Send(msg, MessageChannel);
}
}

Expand Down Expand Up @@ -408,7 +408,7 @@ internal void SendUpdateToObservers_PlayerDirty_PackOnce(float time)
{
payload = writer.ToArraySegment()
};
player.Send(msg, (int)MessageChannel);
player.Send(msg, MessageChannel);
}
}

Expand Down Expand Up @@ -461,7 +461,7 @@ internal void SendUpdateToObservers_DirtyObservers(float time)
var writer = GetWriterFromPool(time, player);

var msg = new NetworkPositionMessage { payload = writer.ToArraySegment() };
player.Send(msg, (int)MessageChannel);
player.Send(msg, MessageChannel);
writer.Release();
}
writerPool.Clear();
Expand Down Expand Up @@ -505,7 +505,7 @@ internal void SendUpdateToObservers_DirtyObservers_PackOnce(float time)
var writer = GetWriterFromPool(time, player);

var msg = new NetworkPositionMessage { payload = writer.ToArraySegment() };
player.Send(msg, (int)MessageChannel);
player.Send(msg, MessageChannel);
writer.Release();
}
writerPool.Clear();
Expand Down Expand Up @@ -623,13 +623,6 @@ public void Update()
_previous = _now;
}
}


public enum Channel
{
Reliable = Mirage.Channel.Reliable,
Unreliable = Mirage.Channel.Unreliable,
}
}

[NetworkMessage]
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4 changes: 2 additions & 2 deletions Assets/NetworkPositionSync/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,14 +3,14 @@
"displayName": "Network Position Sync",
"description": "Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network",
"version": "4.1.0",
"unity": "2019.4",
"unity": "2020.3",
"author": "James Frowen",
"repository": {
"type": "git",
"url": "https://github.com/James-Frowen/NetworkPositionSync.git"
},
"dependencies": {
"com.miragenet.mirage": "128.4.0"
"com.miragenet.mirage": "131.0.0"
},
"samples": []
}

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