0.4.0
This version includes many new features and plenty of bug fixes, too many to talk about individually. Check out the PRs below to get an idea.
What's Changed
- Add Lights Component by @JamesTKhan in #59
- Add normal maps to terrains and models by @JamesTKhan in #63
- Add Profiling stats by @JamesTKhan in #65
- Fix toast messages not displaying by @JamesTKhan in #73
- Add camera settings by @JamesTKhan in #75
- Add basic shadows by @JamesTKhan in #66
- Replace Model Shader with PBR Shader from gdx-gltf by @JamesTKhan in #71
- Terrain smoothing brush and height fixes by @JamesTKhan in #81
- Add multi-texture import, drag and drop support by @JamesTKhan in #82
- Fix scaled UV on import, add widgets by @JamesTKhan in #88
- Add frustum culling by @JamesTKhan in #84
- Track last open directory for FileChooser per project by @JamesTKhan in #85
- Debug/Wireframe render modes and Keyboard Shortcuts window by @JamesTKhan in #91
- Asynchronous project loading editor + runtime by @JamesTKhan in #92
- Unused Assets Tool by @JamesTKhan in #93
- Dialog window for debug rendering by @JamesTKhan in #95
- Outline reordering by @JamesTKhan in #96
- Add more validations to Skybox image choosers by @JamesTKhan in #97
- Model caching by @JamesTKhan in #98
- Dialog for terrain creation by @JamesTKhan in #89
- Terrain Uber Shader by @JamesTKhan in #100
- Changed Import model tooltip to Import by @Dgzt in #101
Full Changelog: v0.3.1...v0.4.0