0.5.0
What's Changed
- Add colorpicking to each material by @JamesTKhan in #103
- Refactor Water Shader into Uber Shader by @JamesTKhan in #108
- Scene name validation by @Dgzt in #113
- Water shader enhancements by @JamesTKhan in #111
- Save new scene into project when added by @Dgzt in #118
- Scene deleting by @Dgzt in #114
- Fix gimbal lock on editor camera by @JamesTKhan in #119
- Add external model object by @Dgzt in #120
- Make terrain assets reusable by @JamesTKhan in #121
- Upgrade gdx-gltf to 2.1.0 by @JamesTKhan in #124
- Model delete selection fix by @Dgzt in #125
- Terrain Cleanup and Terrain Material by @JamesTKhan in #123
- Scene rename by @Dgzt in #126
- Add an Open asset directory button by @JamesTKhan in #130
- Ability to duplicate materials by @jake-goldsmith in #131
- Handle deleting of temp model files by @JamesTKhan in #133
- Render events by @Dgzt in #132
- Remove unused constructor by @Dgzt in #135
- Have Scene Camera use base Camera class by @JamesTKhan in #134
- Show brush selection by @Dgzt in #136
- Fix menu icon size by @Dgzt in #138
- Fix game object selection by @Dgzt in #140
- Select with left button by @Dgzt in #137
- Set default tool if select other game object by @Dgzt in #142
- Water add dialog by @Dgzt in #143
- Fix look around shortcut info by @Dgzt in #144
- Add boolean active to Skybox class in commons. by @antzGames in #145
- Update gradle to 7.5.1 by @Dgzt in #141
- Game object selection fix by @Dgzt in #147
- Update README.md by @antzGames in #149
- Add convenience search methods to SceneGraph by @JamesTKhan in #148
- Helper lines by @Dgzt in #146
- Fix world positions on rotated or scaled terrain by @Dgzt in #153
- Enable MSAA by default, with CLI to disable by @JamesTKhan in #155
- Return with world height instead of local height by @Dgzt in #156
- Fix Frustum culling with rotations by @JamesTKhan in #157
- Updated libgdx to 1.11.0 by @Dgzt in #60
- Show new game object name in Outline by @Dgzt in #159
- Fix reflections on cam rotation by @JamesTKhan in #162
- Reduce cull check matrix calcs by @JamesTKhan in #158
- Fix terrain brush tools for rotated/scaled terrain by @Dgzt in #161
- Tool and game object selection bugfixes by @Dgzt in #160
- Add command line option to enable GL30 by @JamesTKhan in #164
- Custom properties for game objects by @Dgzt in #163
- Gizmo fix by @JamesTKhan in #173
- Update Terrain Normal blending by @JamesTKhan in #165
- Fix helper line if added terrain when helper lines is disabled by @Dgzt in #175
- Shader Preprocessor and shader clean up by @JamesTKhan in #166
- Add Ramp brush and other fixes by @JamesTKhan in #176
- Clear selection if selected game object deleted by @Dgzt in #180
- Component text instead of enum value on component dialog by @Dgzt in #178
- Fix for transparent layer in texture splatting for the terrain texture #183 by @Dgzt in #185
- Reduce batch flushes by @JamesTKhan in #187
- Max height for heightmap by @antzGames in #182
- GL30: Use MRT FBO for Water refractions on gl30 by @JamesTKhan in #186
- PBR Terrain Shader + Lighting Rewrite + Triplanar terrain by @JamesTKhan in #184
- Fix EventBus Performance issues by @JamesTKhan in #193
- Ability to add primitive meshes (Planes, Cubes) by @JamesTKhan in #192
New Contributors
- @jake-goldsmith made their first contribution in #131
- @antzGames made their first contribution in #145
Full Changelog: v0.4.0...v0.5.0