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# \>_ Meta Cheat Manager | ||
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The Meta Cheat Manager plugin introduces a feature to Unreal Engine 5 that allows you to call cheat functions with custom meta names from the console command in the 'Your.Cheat.Name' format. | ||
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This functionality helps replace the '_meta=(OverrideNativeName="Your.Cheat.Name"))_' feature, which was available in Unreal Engine 4 but became unavailable in Unreal Engine 5 due to the removal of Blueprint Nativization. | ||
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## 📚 Documentation | ||
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Detailed documentation about the Meta Cheat Manager can be found [here](https://docs.google.com/document/d/15kXwC05paFdwwmPC4Pi8xTuUq20-s7lC_EfOtFDcp0w). | ||
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## 🎓 Sample Projects | ||
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Visit our [Release](https://github.com/JanSeliv/MetaCheatManager/releases) page for two sample projects showcasing the Meta Cheat Manager, one with blueprints and another in C++. | ||
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Also, explore this [game project repository](https://github.com/JanSeliv/Bomber) to see the Meta Cheat Manager in action. | ||
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## 📅 Changelog | ||
#### 2023-05-31 | ||
- 🎉 Initial public release. | ||
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## 📫 Feedback & Contribution | ||
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This is an open-source project and we encourage you to contribute. If you encounter any bugs or if you have any feature requests, please file an issue in the GitHub repository. | ||
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## 📜 License | ||
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This project is licensed under the terms of the MIT license. See [LICENSE](LICENSE) for more details. | ||
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We hope you find this plugin useful and we look forward to your feedback and contributions. |