Blender utility scripts for various versions.
- View the difference between two objects' data (Custom properties, vertex groups, vertex colors, modifiers)
- Synchronize two objects' custom properties (removes properties existing only in the target object)
- Copy all custom property values from one object to another (only for properties existing in both objects)
- Make all custom properties, in selected object, "library overridable"
- Remove, from selected objects, all vertex groups that contain only zero values (below 0.01).
- Remove all modifiers of selected objects
- Remove location keyframes of selected objects (and its bones if armature) for the current frame time
- Remove rotation keyframes of selected objects (and its bones if armature) for the current frame time
- Remove scale keyframes of selected objects (and its bones if armature) for the current frame time
- Refresh the constraints and properties of an armature proxy that links to another blender file. (Does not work with NLA, must fix)
- Copy all bone constraints from one armature to another, using bone names for matching.
- View the difference between two objects' data (Custom properties, vertex groups, vertex colors, modifiers)
- Synchronize two objects' custom properties (removes properties existing only in the target object)
- Remove, from selected objects, all vertex groups that contain only zero values (below 0.01).
- Remove all modifiers of selected objects
- Remove location keyframes of selected objects (and its bones if armature) for the current frame time
- Remove rotation keyframes of selected objects (and its bones if armature) for the current frame time
- Remove scale keyframes of selected objects (and its bones if armature) for the current frame time
- Removes all unused materials and images.
This scripts enables the following operations:
- Copy the modifiers from an object to another
- Remove all modifiers from an object
- Toggle on/off all modifiers of an object in the viewport
- Toggle on/off specified modifiers of an object in the viewport
- Modifer names must be listed in the object's property named "Modifiers"