Releases: JariKCoding/CoDLuaDecompiler
Releases · JariKCoding/CoDLuaDecompiler
Fixed issue with uimodelvalue variable names
Fixed crash in AST analyzer
Various fixes and improvements
- Added in-game export CoD: World War 2
- Variables in clipsPerState tables in Black Ops 3 will have proper names now
- Added simple and operator propagation
- Added support for UI64 constant type
- Fixed LuaJit hash
- Fixed multithreading issue
- Fixed illegal character issues in constants
- Temporary fix for inifinite loop
Support for Vanguard
Support for Vanguard
Bug fixes + improvements
- Fixed upvalue issues with havok
- Major Luajit improvements
- Debug info support for t7
- Better function id generation
- Return values from function calls order fix
- Vararg fix
Global improvements + fixes
- Added hash resolver for BlackOps4 and BlackOpsColdWar
- Added BlackOps3 to memory exporting
- Changed LUI variable naming scheme to Treyarch's
- Improved readability for LUI menu's and widgets
- Made decompiling multithreaded for faster exports
- Fixed crashes for Havok script introduced in the last update
- Added some more OP codes to LuaJit
Support for BOCW & MW, decompile via memory
- Added start of support for LuaJit VM: Black Ops Cold War & Modern Warfare
- Added option to decompile from a game's memory (Only BO4, BOCW & MW for now)
Support for more games, fixes for loops, ternary and or operators
- Added back support for CoD games from BO2 to BO4 + MW2CR
- Added basic support for ternary operator (not everything gets processed yet)
- Added support for or operator
- Fixed generic loop without function call not being generated
- Fixed while loop with iterator not being generated
Fixed crashes, fixed issue with else statement at the end of a loop not appearing
1.1.2 Fixed issue with else statement at the end of a loop not appearing
Fixed issues that latest release created, improved propagation
1.1.1 Fixed crashes on big files with recent changes