Skip to content

Commit

Permalink
Merge pull request #5 from kus04e4ek/file_names
Browse files Browse the repository at this point in the history
Renamed files to math the style
  • Loading branch information
JarkkoPar authored Dec 16, 2023
2 parents 38aa33e + 4cea86f commit 738d23e
Show file tree
Hide file tree
Showing 143 changed files with 248 additions and 248 deletions.
4 changes: 2 additions & 2 deletions SConstruct
Original file line number Diff line number Diff line change
Expand Up @@ -14,8 +14,8 @@ env = SConscript("godot-cpp/SConstruct")

# tweak this if you want to use different folders, or more folders, to store your source code in.
# Edit: Added the specialsensors subfolder.
env.Append(CPPPATH=["src/","src/SpecialSensors/","src/SpecialConsiderations", "src/NodeQuerySystem", "src/NodeQuerySystem/SearchSpaces", "src/NodeQuerySystem/SearchCriteria", "src/NodeQuerySystem/SearchSpaces/PointGridSearchSpaces", "src/BehaviourTree"])
sources = Glob("src/*.cpp") + Glob("src/SpecialSensors/*.cpp") + Glob("src/SpecialConsiderations/*.cpp") + Glob("src/NodeQuerySystem/*.cpp") + Glob("src/NodeQuerySystem/SearchSpaces/*.cpp") + Glob("src/NodeQuerySystem/SearchCriteria/*.cpp") + Glob("src/NodeQuerySystem/SearchSpaces/PointGridSearchSpaces/*.cpp") + Glob("src/BehaviourTree/*.cpp")
env.Append(CPPPATH=["src/","src/sensors","src/considerations", "src/node_query_system", "src/node_query_system/search_spaces", "src/node_query_system/search_criteria", "src/node_query_system/search_spaces/point_grid", "src/behaviour_tree"])
sources = Glob("src/*.cpp") + Glob("src/*/*.cpp") + Glob("src/*/*/*.cpp") + Glob("src/*/*/*/*.cpp")

if env["platform"] == "macos":
library = env.SharedLibrary(
Expand Down
2 changes: 1 addition & 1 deletion src/UtilityAIAction.cpp → src/action.cpp
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIAction.h"
#include "action.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
2 changes: 1 addition & 1 deletion src/UtilityAIAction.h → src/action.h
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIAction_H_INCLUDED
#define UtilityAIAction_H_INCLUDED

#include "UtilityAIActions.h"
#include "actions.h"

#include <godot_cpp/classes/node.hpp>

Expand Down
4 changes: 2 additions & 2 deletions src/UtilityAIActionGroup.cpp → src/action_group.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#include "UtilityAIActionGroup.h"
#include "UtilityAIAction.h"
#include "action_group.h"
#include "action.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
2 changes: 1 addition & 1 deletion src/UtilityAIActionGroup.h → src/action_group.h
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
#define UtilityAIActionGroup_H_INCLUDED


#include "UtilityAIActions.h"
#include "actions.h"
#include <godot_cpp/classes/node.hpp>
#include <godot_cpp/classes/random_number_generator.hpp>

Expand Down
2 changes: 1 addition & 1 deletion src/UtilityAIActions.cpp → src/actions.cpp
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIActions.h"
#include "actions.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
2 changes: 1 addition & 1 deletion src/UtilityAIActions.h → src/actions.h
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIActions_H_INCLUDED
#define UtilityAIActions_H_INCLUDED

#include "UtilityAI.h"
#include "utility_ai.h"
#include <godot_cpp/classes/node.hpp>


Expand Down
8 changes: 4 additions & 4 deletions src/UtilityAIAgent.cpp → src/agent.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#include "UtilityAIAgent.h"
#include "UtilityAISensors.h"
#include "UtilityAIBehaviour.h"
#include "UtilityAIBehaviourGroup.h"
#include "agent.h"
#include "sensors.h"
#include "behaviour.h"
#include "behaviour_group.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
2 changes: 1 addition & 1 deletion src/UtilityAIAgent.h → src/agent.h
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UTILITYAIAGENT_H_INCLUDED
#define UTILITYAIAGENT_H_INCLUDED

#include "UtilityAI.h"
#include "utility_ai.h"

#include <godot_cpp/classes/node.hpp>
#include <godot_cpp/classes/random_number_generator.hpp>
Expand Down
6 changes: 3 additions & 3 deletions src/UtilityAIBehaviour.cpp → src/behaviour.cpp
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
#include "UtilityAIBehaviour.h"
#include "behaviour.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/classes/random_number_generator.hpp>

#include "UtilityAIConsideration.h"
#include "UtilityAIConsiderationGroup.h"
#include "consideration.h"
#include "consideration_group.h"


using namespace godot;
Expand Down
8 changes: 4 additions & 4 deletions src/UtilityAIBehaviour.h → src/behaviour.h
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
#ifndef UtilityAIBehaviour_H_INCLUDED
#define UtilityAIBehaviour_H_INCLUDED

#include "UtilityAI.h"
#include "UtilityAIAgent.h"
#include "utility_ai.h"
#include "agent.h"
#include <godot_cpp/classes/node.hpp>

#include "UtilityAIAction.h"
#include "UtilityAIActionGroup.h"
#include "action.h"
#include "action_group.h"



Expand Down
6 changes: 3 additions & 3 deletions src/UtilityAIBehaviourGroup.cpp → src/behaviour_group.cpp
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
#include "UtilityAIBehaviourGroup.h"
#include "behaviour_group.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/classes/random_number_generator.hpp>

#include "UtilityAIConsideration.h"
#include "UtilityAIConsiderationGroup.h"
#include "consideration.h"
#include "consideration_group.h"


using namespace godot;
Expand Down
8 changes: 4 additions & 4 deletions src/UtilityAIBehaviourGroup.h → src/behaviour_group.h
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
#ifndef UtilityAIBEHAVIOURGROUP_H_INCLUDED
#define UtilityAIBEHAVIOURGROUP_H_INCLUDED

#include "UtilityAI.h"
//#include "UtilityAIAgent.h"
#include "utility_ai.h"
//#include "agent.h"
#include <godot_cpp/classes/node.hpp>

//#include "UtilityAIAction.h"
//#include "UtilityAIActionGroup.h"
//#include "action.h"
//#include "action_group.h"



Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIBTCompositeNodes.h"
#include "composite_nodes.h"

using namespace godot;

Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIBTCompositeNodes_H_INCLUDED
#define UtilityAIBTCompositeNodes_H_INCLUDED

#include "UtilityAIBehaviourTreeNodes.h"
#include "nodes.h"
#include <godot_cpp/classes/node.hpp>


Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIBTCooldownMsec.h"
#include "cooldown_msec.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIBTCooldownMsec_H_INCLUDED
#define UtilityAIBTCooldownMsec_H_INCLUDED

#include "UtilityAIBTDecoratorNodes.h"
#include "decorator_nodes.h"
#include <godot_cpp/classes/node.hpp>


Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIBTCooldownTicks.h"
#include "cooldown_ticks.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIBTCooldownTicks_H_INCLUDED
#define UtilityAIBTCooldownTicks_H_INCLUDED

#include "UtilityAIBTDecoratorNodes.h"
#include "decorator_nodes.h"
#include <godot_cpp/classes/node.hpp>


Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIBTCooldownUsec.h"
#include "cooldown_usec.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIBTCooldownUsec_H_INCLUDED
#define UtilityAIBTCooldownUsec_H_INCLUDED

#include "UtilityAIBTDecoratorNodes.h"
#include "decorator_nodes.h"
#include <godot_cpp/classes/node.hpp>


Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIBTDecoratorNodes.h"
#include "decorator_nodes.h"

using namespace godot;

Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIBTDecoratorNodes_H_INCLUDED
#define UtilityAIBTDecoratorNodes_H_INCLUDED

#include "UtilityAIBehaviourTreeNodes.h"
#include "nodes.h"
#include <godot_cpp/classes/node.hpp>


Expand Down
File renamed without changes.
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIBTFixedResult.h"
#include "fixed_result.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIBTFixedResult_H_INCLUDED
#define UtilityAIBTFixedResult_H_INCLUDED

#include "UtilityAIBTDecoratorNodes.h"
#include "decorator_nodes.h"
#include <godot_cpp/classes/node.hpp>


Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIBTInverter.h"
#include "inverter.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIBTInverter_H_INCLUDED
#define UtilityAIBTInverter_H_INCLUDED

#include "UtilityAIBTDecoratorNodes.h"
#include "decorator_nodes.h"
#include <godot_cpp/classes/node.hpp>


Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIBTLeaf.h"
#include "leaf.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIBTLeaf_H_INCLUDED
#define UtilityAIBTLeaf_H_INCLUDED

#include "UtilityAIBTTaskNodes.h"
#include "task_nodes.h"
#include <godot_cpp/classes/node.hpp>
#include <godot_cpp/core/method_ptrcall.hpp>

Expand Down
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#include "UtilityAIBTLimiter.h"
#include "UtilityAIBehaviourTreeNodes.h"
#include "../UtilityAISensors.h"
#include "limiter.h"
#include "nodes.h"
#include "../sensors.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIBTLimiter_H_INCLUDED
#define UtilityAIBTLimiter_H_INCLUDED

#include "UtilityAIBTDecoratorNodes.h"
#include "decorator_nodes.h"
#include <godot_cpp/classes/node.hpp>


Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIBTNodeReference.h"
#include "node_reference.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIBTNodeReference_H_INCLUDED
#define UtilityAIBTNodeReference_H_INCLUDED

#include "UtilityAIBTTaskNodes.h"
#include "task_nodes.h"
#include <godot_cpp/classes/node.hpp>


Expand Down
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#include "UtilityAIBehaviourTreeNodes.h"
#include "../UtilityAIConsiderations.h"
#include "nodes.h"
#include "../considerations.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>

Expand Down
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
#ifndef UtilityAIBehaviourTreeNodes_H_INCLUDED
#define UtilityAIBehaviourTreeNodes_H_INCLUDED

#include "UtilityAI.h"
#include "UtilityAIBehaviourTreeDefinitions.h"
#include "utility_ai.h"
#include "definitions.h"
#include <godot_cpp/classes/node.hpp>


Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIBTParallel.h"
#include "parallel.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIBTParallel_H_INCLUDED
#define UtilityAIBTParallel_H_INCLUDED

#include "UtilityAIBTCompositeNodes.h"
#include "composite_nodes.h"
#include <godot_cpp/classes/node.hpp>


Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIBTPassBy.h"
#include "pass_by.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIBTPassBy_H_INCLUDED
#define UtilityAIBTPassBy_H_INCLUDED

#include "UtilityAIBTTaskNodes.h"
#include "task_nodes.h"
#include <godot_cpp/classes/node.hpp>
#include <godot_cpp/core/method_ptrcall.hpp>

Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIBTPassThrough.h"
#include "pass_through.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIBTPassThrough_H_INCLUDED
#define UtilityAIBTPassThrough_H_INCLUDED

#include "UtilityAIBTDecoratorNodes.h"
#include "decorator_nodes.h"
#include <godot_cpp/classes/node.hpp>
#include <godot_cpp/core/method_ptrcall.hpp>

Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIBTRandomSelector.h"
#include "random_selector.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIBTRandomSelector_H_INCLUDED
#define UtilityAIBTRandomSelector_H_INCLUDED

#include "UtilityAIBTCompositeNodes.h"
#include "composite_nodes.h"
#include <godot_cpp/classes/node.hpp>


Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include "UtilityAIBTRandomSequence.h"
#include "random_sequence.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/engine.hpp>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef UtilityAIBTRandomSequence_H_INCLUDED
#define UtilityAIBTRandomSequence_H_INCLUDED

#include "UtilityAIBTCompositeNodes.h"
#include "composite_nodes.h"
#include <godot_cpp/classes/node.hpp>


Expand Down
Loading

0 comments on commit 738d23e

Please sign in to comment.