This generative orchid in WebGL has been developed for the mobile project L'O de sisley' realized at Gobelins, l'école de l'image.
See also the repository of our application : SoufianeLasri/L-O-De-Sisley-App.
Loading a .obj and create pistils
Creating shaders for the petals's springiness
Customizable texture and color
Wind
Open / Close Flower
Adding random parameters influencing the flower state
Transition between two flowers