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JeremyAnsel edited this page Nov 6, 2014 · 1 revision

Welcome to the xwa_ddraw_d3d11 wiki!

How to compile the code

Logger

Create a solution named "logger".

Create a c++ console application named "ddraw".
Insert the files from "/logger".

Implementation

Create a solution named "impl11".

Create a c++ empty project named "shaders".
Insert the files from "/impl11/shaders".
Modify the project poperties to compile HLSL into header files with a variable name g_%(Filename).

Create a c++ dll named "ddraw"
This project depends on "shaders".
Insert the files from "/impl11/ddraw".

Create a c++ console application named "tests".
Insert the files from "/impl11/tests".

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