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native WebGPU backend stage 1 (dawn) #128
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- removed API specific includes in general headers - added the WebGPU graphics backend - updated Dawn to the latest version and using eliemichel's solution resolved compilation issues - fixed os/surface relying on Vulkan specific code - added a temporary main_webgpu untill branch stable
context and swapchain now have WebGPU implementations in the gfx namespace.
Implemented the requirements to render to the screen in an agnostic manner - cleaned up some of the includes - fixed a potential incomplete type being deleted (gfx::render_graph) - psl::library now supports being initialized without physical backing
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Additionally some small maintenance changes were done such as: - `psl::meta::library` to handle obvious error cases of missing files. - Logging initializer now no longer returns a bool as there's no false return to begin with. - Fixed an issue on windows when running clang-format on WSL - Reading a file in debug no longer causes an assert to be hit as an empty return is a valid return for the function.
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Adds the config files and code to have a native WebGPU backend. The backend is provided by Google's Dawn project, due to the size this dependency is dynamically downloaded by cmake.