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Features

Jim Kroovy edited this page Sep 3, 2021 · 3 revisions

This whole section is going to get heavily re-written very soon i'm just getting a draft done...


Not Bugs... Just "Features"

There are some limitations and known issues that i may or may not ever be able to fix...

  • Epics Female Mannequin has slightly offset wrist meshes. I could fix this but it's how she is in Unreal Engine and it's not my job.
  • Mr Mannequins should automatically install and enable two B.L.E.N.D add-ons half a second after being enabled, they don't get disabled when Mr Mannequins is. These add-ons probably should not be overwritten/installed separately and do not get disabled or uninstalled when Mr Mannequins does.
  • When loading Mannequin templates into a scene with rigging, if they are scaled to scene they randomly have their ankle controls switch direction. It's rare and i can't replicate it, so i don't know how to fix it... yet!

Default Character & Equipment Templates

  • View 3D > Add > Mr Mannequins Template
  • The default Meshes, Materials and Armatures from Unreal Engines template projects.
  • Contents:
    • Mannequin
    • First Person Gun
    • Female Mannequin
  • Planned:
    • Skysphere
    • Static Geometry
    • UFO

Custom Character & Equipment Templates

  • View 3D > Add > Mr Mannequins Template
  • The mannequin themed Meshes, Materials and Armatures that i have and will be creating. (Not added in any specific order)
  • Contents:
    • Femmequin (My Female Mannequin)
    • Bow and Arrow
    • 1h Sword and Shield
  • Planned:
    • Teennequin (Teenage Mannequins)
    • Kiddequin (Child Mannequin)
    • Babbequin (Baby Mannequin)
    • Quiver, Sheath and Backpack
    • 2h Sword and Pistol
    • Armour and Clothing
    • Equinequin (Horse)
    • Avianequin (Bird)
    • Caninequin (Dog)
    • Felinequin (Cat)
    • Piscinequin (Fish)
    • Draconequin (Dragon)
    • Improved Humanoid Characters (New mannequins with face rigging and non-robotic joints)
    • Dismemberment and Character Creation Systems

FBX Export Script

  • File > Export > Mr Mannequins FBX
  • My FBX export scripts that neatly handles scaling, object selection and various other hassles.
  • Contents:
    • Exports static and skeletal meshes and armatures with animations
    • Export scaling from any scene unit scale
    • All methods of animation export supported (NLA, All Actions, Only active etc)
    • User defined FBX prefixing
  • Planned:
    • Options to use Send 2 Unreals export operator
    • Advanced object specific export method
    • Support for static collision bodies
    • Support for levels of detail
    • Export UE Python import script

FBX Import Script

  • File > Import > Mr Mannequins FBX
  • My FBX import script that handles scaling and optionally bakes animation to applicable armature controls.
  • Contents:
    • Objects and animations scaled to any scene unit scale
    • Imported animation playhead scaled to current framerate
    • Optionally apply location, rotation and scale on import
  • Planned:
    • Automatic mesh retargeting on import
    • Improved animation baking to existing armature controls

Armature Deform Controls

  • Properties > Data > Deform Controls
  • Builds control bones that manipulate deformation bones indirectly to maintain compatibility between other applications.

I need to add better docs for it still but for now you can watch the Quick Add-on Guide for my deformation controls.


Armature Rigging Modules

  • Properties > Data > Rigging Modules
  • Adds modular rigging with advanced pose controls and scripted mechanics to almost any armature.

I need to add better docs for it still but for now you can watch the Quick Add-on Guide for my rigging modules.