Killiam3 Rebellion is a top-down space shooter game developed as a final project for the Introduction to Game Development course. The goal was to gain hands-on experience with Unity, exploring the physics system, creating C# scripts, and integrating third-party assets to enhance the aesthetics and functionality of the game.
- Arlle Bruno Brasil Maciel
- Adauto Lino Neto
- João Lucas de Oliveira Lima
Killiam3 Rebellion puts players in the role of a space soldier aboard the Killiam3 spaceship. Armed with a powerful arsenal, the player will face waves of alien invaders in various arenas. The goal is to protect their world and its inhabitants from total annihilation.
In the year 2223, the player's planet is under attack by strange alien creatures. After failed attempts to communicate, it is discovered that the invaders seek to exploit natural resources and enslave the population through genetic experiments.
As a member of the Global Alliance, the player must pilot the first generation of combat-ready spacecraft, infiltrating the enemy fleet and destroying the mothership located in [Sector TBD].
Control | Action |
---|---|
A , Arrow Left |
Move left |
D , Arrow Right |
Move right |
W , Arrow Up |
Move up |
S , Arrow Down |
Move down |
Mouse position | Rotate the ship |
Left mouse button | Fire laser gun |
Right mouse button | Launch missiles |
A small, fast, and highly responsive ship with precise linear and angular movements. Equipped with two types of attacks: a standard laser gun and a powerful missile launcher capable of destroying most enemies in one shot.
Face various enemy spaceships, each with unique movement patterns and attacks:
Pursuer | Scout | Cannon | Meteor | Sniper |
---|---|---|---|---|
Starts full and decreases when hit by enemy fire or upon collision with obstacles.
Regenerates over time and absorbs most laser weapon damage. Offers limited protection against collisions with ships or meteors.
Charges over time and allows the player to fire powerful missiles, capable of eliminating most enemies with a single shot.
Eliminate waves of enemies and defeat the boss across five different areas. To unlock each new area, all enemies in the current level must be defeated.
- Health Kits: Restore vitality during battles.
- Upgrades: Improve weapon performance and ship attributes.
- Dropped Items: Defeated enemies may drop random items such as health kits, missiles, upgrades, or nothing at all.
- Boss Battles: Intense battles at the end of each level.
- New Levels: Add more levels with different enemy types and unique challenges.
- Cutscenes: Incorporate cutscenes to narrate the game's story and increase immersion.
- Score System: Implement a score system to record player performance.
- NPCs: Introduce NPCs to deepen the narrative and create a more engaging experience.