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Increase eflags size in delta.lst
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Needed for the new HL25 entity hit flesh sounds flag.
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JoelTroch committed Sep 9, 2024
1 parent e7a39c7 commit 3b1d963
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion network/delta.lst
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,7 @@ entity_state_t gamedll Entity_Encode
DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( eflags, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( eflags, DT_INTEGER, 2, 1.0 ), // JoshA: Changed to 2 for EFLAG_FLESH_SOUND to fix flesh sounds on entities. If a mod ships updated DLLs and not this file, they just won't have that fix.
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
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