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v0.2.0

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@JoeyTeng JoeyTeng released this 03 Jun 14:29
· 38 commits to master since this release
v0.2.0
2a7cf39

Extracted from changelog

  1. Instead of clipping (planned to be implemented), now the rasteriser interpolates in homogeneous space directly. Shader.interpolate will not receive valid barycentric_screen values for now. Setting Interpolation.SMOOTH and Interpolation.NOPERSPECTIVE will result in same results, perspective-correct interpolations.
  2. Reorganise example files and rename them.

Full Changelog: v0.1.3...v0.2.0