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Guide to the Unity.Entities API

This guide is meant to walk users through the essential parts of the Entities API. The interspersed samples demonstrate how to put things together.

The guide assumes familiarity with the basic Entities concepts, and some details are left to the API reference.

setting up a DOTS project Create a DOTS project with the most commonly needed packages and settings.
EntityManager Create and destroy entities. Also add and remove the components of entities.
EntityQuery Find all entities with a specified set of component types.
SystemBase Systems are the core units of code in ECS.
EntityCommandBuffer Record intended changes to entities and their components for playback later.
Entities.ForEach A more convenient way to create and schedule jobs that read and write entities.
subscenes and conversion Create entities from scenes.
sample: HelloCube Displays a rotating cube using Unity.Transforms and Unity.Rendering.Hybrid.

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