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Merge pull request #48 from Jondolf/better-examples
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#![allow(clippy::unnecessary_cast)] | ||
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use bevy::{prelude::*, sprite::MaterialMesh2dBundle, window::PrimaryWindow}; | ||
use bevy_xpbd_2d::prelude::*; | ||
use examples_common_2d::XpbdExamplePlugin; | ||
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fn main() { | ||
App::new() | ||
.add_plugins(DefaultPlugins) | ||
.add_plugin(XpbdExamplePlugin) | ||
.insert_resource(ClearColor(Color::rgb(0.05, 0.05, 0.1))) | ||
.insert_resource(SubstepCount(50)) | ||
.insert_resource(Gravity(Vector::NEG_Y * 1000.0)) | ||
.add_startup_system(setup) | ||
.add_system(follow_mouse) | ||
.run(); | ||
} | ||
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#[derive(Component)] | ||
struct FollowMouse; | ||
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fn setup( | ||
mut commands: Commands, | ||
mut materials: ResMut<Assets<ColorMaterial>>, | ||
mut meshes: ResMut<Assets<Mesh>>, | ||
) { | ||
commands.spawn(Camera2dBundle::default()); | ||
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let particle_count = 100; | ||
let particle_radius = 1.2; | ||
let particle_mesh = MaterialMesh2dBundle { | ||
mesh: meshes | ||
.add(shape::Circle::new(particle_radius as f32).into()) | ||
.into(), | ||
material: materials.add(ColorMaterial::from(Color::rgb(0.2, 0.7, 0.9))), | ||
..default() | ||
}; | ||
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// Spawn kinematic particle that can follow the mouse | ||
let mut previous_particle = commands | ||
.spawn((particle_mesh.clone(), RigidBody::Kinematic, FollowMouse)) | ||
.id(); | ||
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// Spawn the rest of the particles, connecting each one to the previous one with joints | ||
for i in 1..particle_count { | ||
let current_particle = commands | ||
.spawn(( | ||
particle_mesh.clone(), | ||
RigidBody::Dynamic, | ||
Position(i as Scalar * Vector::NEG_Y * (particle_radius * 2.0 + 1.0)), | ||
MassPropertiesBundle::new_computed(&Collider::ball(particle_radius), 1.0), | ||
)) | ||
.id(); | ||
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commands.spawn( | ||
RevoluteJoint::new(previous_particle, current_particle) | ||
.with_local_anchor_2(Vector::Y * (particle_radius * 2.0 + 1.0)) | ||
.with_compliance(0.0000001), | ||
); | ||
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previous_particle = current_particle; | ||
} | ||
} | ||
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fn follow_mouse( | ||
buttons: Res<Input<MouseButton>>, | ||
windows: Query<&Window, With<PrimaryWindow>>, | ||
camera: Query<(&Camera, &GlobalTransform)>, | ||
mut follower: Query<&mut Position, With<FollowMouse>>, | ||
) { | ||
if buttons.pressed(MouseButton::Left) { | ||
let window = windows.single(); | ||
let (camera, camera_transform) = camera.single(); | ||
let mut follower_position = follower.single_mut(); | ||
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// Set position of follower to cursor position in world coordinates | ||
// https://bevy-cheatbook.github.io/cookbook/cursor2world.html | ||
if let Some(pos) = window.cursor_position() { | ||
let window_size = Vec2::new(window.width(), window.height()); | ||
let ndc = (pos / window_size) * 2.0 - Vec2::ONE; | ||
let ndc_to_world = | ||
camera_transform.compute_matrix() * camera.projection_matrix().inverse(); | ||
let world_pos = ndc_to_world.project_point3(ndc.extend(-1.0)); | ||
follower_position.0 = world_pos.truncate().adjust_precision(); | ||
} | ||
} | ||
} |
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