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Jondolf committed Jun 19, 2023
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# Bevy XPBD

[![MIT/Apache 2.0](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)](https://github.com/Jondolf/bevy_xpbd#license)

[![2D crates.io](https://img.shields.io/crates/v/bevy_xpbd_2d)](https://crates.io/crates/bevy_xpbd_2d)
[![2D docs.rs](https://docs.rs/bevy_xpbd_2d/badge.svg)](https://docs.rs/bevy_xpbd_2d)

[![3D crates.io](https://img.shields.io/crates/v/bevy_xpbd_3d)](https://crates.io/crates/bevy_xpbd_3d)
[![3D docs.rs](https://docs.rs/bevy_xpbd_3d/badge.svg)](https://docs.rs/bevy_xpbd_3d)

Expand All @@ -15,13 +13,13 @@ for the [Bevy game engine](https://bevyengine.org/).

Below are some of the core design principles used in Bevy XPBD.

- Made with Bevy, for Bevy. No wrappers around existing engines.
- Provide an ergonomic and familiar API. Ergonomics is key for a good experience.
- Utilize the ECS as much as possible. The engine should feel like a part of Bevy, and it shouldn't
- **Made with Bevy, for Bevy.** No wrappers around existing engines.
- **Provide an ergonomic and familiar API.** Ergonomics is key for a good experience.
- **Utilize the ECS as much as possible.** The engine should feel like a part of Bevy, and it shouldn't
need to maintain a separate physics world.
- Use a highly modular plugin architecture. Users should be able to
replace parts of the engine with their own implementations.
- Have good documentation. A physics engine is pointless if you don't know how to use it.
- **Use a highly modular plugin architecture.** Users should be able to replace parts of the engine
with their own implementations.
- **Have good documentation.** A physics engine is pointless if you don't know how to use it.

## Features

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