Unexpected behavior with LockedAxes
and rotations after upgrading from 0.1.0
to 0.1.1
#474
Labels
A-Dynamics
Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on
C-Bug
Something isn't working
Hello! I made a post in Discord, and managed to make a pretty simple reproduction of the issue. In
0.1.0
, setting theAngularVelocity
appears to function normally, but in0.1.1
, it appears to "stick" due to theLockedAxes
component, which should not be affecting the rotation.https://github.com/piedoom/av-repro
Specifically, the situation that causes the issue must have the following:
Videos of each version
0.1.0
Screen.Recording.2024-07-30.at.8.41.22.PM.mov
0.1.1
Screen.Recording.2024-07-30.at.8.41.52.PM.mov
Thank you and apologies if this is user error!
I noticed I could fix the behavior by specifying a regular transform for the entity, and then specifically adding a
Rotation
withZ
as up (though this rotates the forward vector of my object downward, which is unwanted). Anyways, I'm wondering if there's perhaps a mismatch of the transform rotation and the physics rotation that is causing thisThe text was updated successfully, but these errors were encountered: