Fix Transform
initialization for children and refactor prepare.rs
#140
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Problem
Currently, the transforms of bodies and colliders that are children are initialized incorrectly by the
PreparePlugin
. TheTransform
is assumed to be the same asGlobalTransform
when updatingTransform
based onPosition
andRotation
.Solution
This PR fixes the issue by computing the correct local transform based on the difference between the parent's and child's global positions/rotations.
Other changes
init_rigid_bodies
andinit_colliders
, into a separate systeminit_transforms
apply_deferred
is now called before the initialization systemsRigidBodyComponents
) and added the component types to the systems themselves. Each type alias was only used for a specific system, so they were unnecessary and made things longer.