fix raycast does not follow entity transform without rigidbody #310
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Objective
Solution
Changelog
From<GlobalTransform>
andFrom<&GlobalTransform>
toPosition
as well as aFrom<&GlobalTransform>
toRotation
. as aFrom<GlobalTransform>
already existed.I tested the updated
update_ray_caster_positions
system in my personal project, and it fixed the problem for me. I currently can't test theupdate_shape_caster_positions
but as it is basically the same changes, i'd be surprised if it wouldn't work.as this is my first time contributing to this crate, i'm not sure if the code is what is expected.