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Objective
Fixes #342.
The 2D heightfield only has a scalar
scale
argument instead of allowing different scaling along each coordinate axis. The docs are also incorrect.Solution
Take a
Vec2
instead of a scalar value for the 2DCollider::heightfield
and fix the heightfield docs.Migration Guide
The 2D
Collider::heightfield
method now takes aVec2
scale instead of a single float. This way, it now supports non-uniform scaling.