Add optional rotation_offset
to FixedJoint
#507
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Objective
FixedJoints currently apply entity1's
Rotation
to entity2.This change allows you set a fixed rotation offset to entity2's
Rotation
, relative to entity1.Here's the output difference in the
fixed_joint_2d.rs
example, if you make this change:Original output
example.without.rotation.offset.mov
New output with rotation offset applied
example.with.rotation.offset.of.quarter-pi.mov
Caveat
I've only visually confirmed this looks right in 2d.
Hopefully the 3d version of my
get_rotation_difference
is correct.Changelog
FixedJoint::with_rotation_offset