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Adds a
LockedAxes
component for locking translational and rotational axes.The locked axes are represented as a
u8
, where each axis has one bit, a total of 6 bits. There are methods likelock_translation_x
,lock_rotation_y
andunlock_rotation_z
, and the constantsTRANSLATION_LOCKED
,ROTATION_LOCKED
andALL_LOCKED
.To take the locked axes into account, an effective mass/inertia is computed before applying any positional or rotational updates. For example the effective mass is just a vector where the locked axes have a mass of zero. This works similarly for other updates.
Example