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Debug render colliders #73

Merged
merged 9 commits into from
Jul 16, 2023
Merged

Debug render colliders #73

merged 9 commits into from
Jul 16, 2023

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Jondolf
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@Jondolf Jondolf commented Jul 15, 2023

Adds debug rendering for all supported collider types in 2D and 3D, refactors the debug plugin code, and adds a many_shapes 2D example. The visual meshes can be hidden by setting hide_meshes to true (default).

The example looks like this with collider debug rendering enabled and meshes hidden:

kuva

And like this with the meshes visible:

kuva

In the future, it would be good to have more configuration options at the global level and at the entity level to allow e.g. different line colors and to enable debug rendering only for specific entities. It could also be interesting to support actual meshes for the colliders instead of just wireframes.

@Jondolf Jondolf added the C-Enhancement New feature or request label Jul 15, 2023
@Jondolf Jondolf merged commit eacb887 into main Jul 16, 2023
@Jondolf Jondolf deleted the debug-render-colliders branch July 16, 2023 10:26
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