Target Audience • Features • Image Formats • Getting Started • Examples • FAQ
SAIL is a format-agnostic cross-platform image decoding library providing rich APIs, from one-liners to complex use cases with custom I/O sources. It enables a client to read and write static, animated, multi-paged images along with their meta data and ICC profiles. ⛵
- Image viewers
- Game developers
- Anyone who needs to load or save images in different image formats and who needs a clean and comprehensive API for that
- Easy-to-use thread-safe C and C++ interfaces
- Versatile APIs:
junior
,advanced
,deep diver
, andtechnical diver
- Input/output: files, memory, custom I/O streams
- Load by file suffixes, paths, and magic numbers
- Output pixels as close as possible to the source
- Meta data support: text comments, EXIF, ICC profiles
- Access to the image properties w/o decoding pixels (probing)
- Access to the source image properties
- Adding or updating image codecs with ease demonstrated by Intel [*]
- The best MIME icons in the computer industry 😄
* One day Intel demonstrated the advantages of their IPP technology in speeding up decoding JPEG and JPEG2000 images with the help of ksquirrel-libs, the predecessor of SAIL.
- Image editing capabilities (filtering, distortion, scaling, etc.)
- Color space conversion functions
- Color management functions (applying ICC profiles etc.)
- EXIF rotation
N | Image format | Operations | Dependencies |
---|---|---|---|
1 | APNG | R | libpng+APNG patch |
2 | AVIF | R | libavif |
3 | BMP | R | |
4 | GIF | R | giflib |
.. | ... | ||
6 | JPEG | RW | libjpeg-turbo |
7 | JPEG2000 | R | jasper |
8 | PCX | R | |
9 | PNG | RW | libpng |
10 | QOI | RW | |
11 | SVG | R | resvg |
12 | TGA | R | |
13 | TIFF | RW | libtiff |
.. | ... | ||
15 | WEBP | R | libwebp |
See the full list here. Work to add more image formats is ongoing.
Time to load and output default pixels (without explicit conversion) was measured. See BENCHMARKS.
- Windows:
vcpkg
- macOS:
brew
- Linux: native packages if available or
vcpkg
See BUILDING.
SAIL provides four levels of APIs, depending on your needs. Let's have a quick look at the junior
level.
struct sail_image *image;
SAIL_TRY(sail_load_image_from_file(path, &image));
/*
* Handle the image pixels here.
* Use image->width, image->height, image->bytes_per_line,
* image->pixel_format, and image->pixels for that.
*
* In particular, you can convert it to a different pixel format with functions
* from libsail-manip. With sail_convert_image(), for example.
*/
sail_destroy_image(image);
sail::image image(path);
// Handle the image and its pixels here.
// Use image.width(), image.height(), image.bytes_per_line(),
// image.pixel_format(), and image.pixels() for that.
//
// In particular, you can convert it to a different pixel format with image::convert().
It's pretty easy, isn't it? 😄 See EXAMPLES and FAQ for more.
Programming language: C11
Bindings: C++17
- Easily extensible with new image format plugins
- Easy-to-use API providing expected business entities - images, palettes, pixels etc.
- Access to source pixel data (supported by the most codecs)
- Access to the image properties w/o decoding pixel data (probing)
SAIL is ready for every day use. However, it's still under heavy development. The API can be changed at any time breaking binary and source compatibility. Consider opening a GitHub issue if you have any feature requests or issue reports. Your help (pull requests etc.) is highly welcomed.
Opening a GitHub issue is the preferred way of communicating and solving problems.
See FAQ for more.
SAIL is written in pure C11 w/o using any third-party libraries (except for codecs). It also provides bindings to C++.
SAIL codecs is the deepest level. This is a set of standalone, dynamically loaded codecs (SO on Linux
and DLL on Windows). They implement actual decoding and encoding capabilities. End-users never work with
codecs directly. They always use abstract, high-level APIs in libsail
for that.
Every codec is accompanied with a so called codec info (description) file which is just a plain text file. It describes what the codec can actually do: what pixel formats it can read and output, what compression types it supports, and more.
By default, SAIL loads codecs on demand. To preload them, use sail_init_with_flags(SAIL_FLAG_PRELOAD_CODECS)
.
libsail-common holds common data types (images, pixel formats, I/O abstractions etc.) and a small set
of functions shared between SAIL codecs and the high-level APIs in libsail
.
libsail is a feature-rich, high-level API. It provides comprehensive and lightweight interfaces to decode and encode images. End-users implementing C applications always work with libsail.
libsail-manip is a collection of image manipulation functions. For example, conversion functions from one pixel format to another.
libsail-c++ is a C++ binding to libsail. End-users implementing C++ applications may choose between libsail and libsail-c++. Using libsail-c++ is always recommended, as it's much more simple to use in C++ applications.
See BUILDING.
Philosophy of SAIL is modularization and simplicity.
Image codecs are architectured to be standalone dynamically loaded files. Any future hypothetical improvements will be implemented as separate client libraries. So a user is always able to choose what to use (i.e. to link against) and what not to use.
If you like the project, please consider starring the repository.
Dmitry Baryshev
Released under the MIT license.
Copyright (c) 2020-2022 Dmitry Baryshev
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