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Blender 3D scripts for storing vertex data for use in a vertex shader.

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Unreal Tools

Blender 4.0.1

Description

A series of tools used to store vertex data in various ways. The data can then used in a game engine to animate meshes via a vertex shader.

Mesh Morpher

Used to store vertex offsets between a meshes shape keys in it's UV layers. Optionally vertex normals from it's second shape key can be stored in it's vertex colors.

Vertex Animation

Used to store vertex offsets and normals of selected mesh objects per frame into image textures.

Getting Started

These tools can be installed as add-ons or ran as scripts. Each tool has a panel located in the 3D View's sidebar under the Unreal Tools tab.

Installing as an Add-on

First download and unzip files into desired directory.

While in Blender open the user preferences window.

Edit > Preferences

Navigate the the add-ons tab.

Click the option to install.

A file browser will open.

Navigate to directory containing the tools.

Select the tool you want install.

Then click install add-on.

Running as a Script

First download and unzip files into desired directory.

While in Blender use the text editor to open the tool you want to use.

Then either click the run script operator (the arrow icon in header) or use alt+p shortcut.

Authors

  • Joshua Bogart

Acknowledgments

  • Adapted for Blender from 3ds Max scripts created by Jonathan Lindquist at Epic Games.

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Blender 3D scripts for storing vertex data for use in a vertex shader.

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