Vanguard is played according to the normal 40k core rules unless stated otherwise.
Text in bold refers to an official term from the 40k core book (see references).
Text in quote-blocks are designer notes.
All games are played using a points limit.
All Detachments include the following rules:
- This detachment can be Battle Forged even if it contains Understrength units.
- Your Warlord is always considered to be a Character with the HQ Battlefield Role.
- Units in this detachment may ignore all minimum unit size requirements for Wargear Options.
- Required slots can be filled by an Understrength unit, provided it costs at least 1/4 of the points limit.
This enables players to bring a variety of units and wargear, even for very small games. It also makes room for specialist armies such as the White Scars.
At the start of deployment, before any units have been set up, you may split up units in your army into smaller units of any size.
This enables models to be deployed and act individually or in smaller groups, without forcefully splitting up units that would suffer from doing so.
When selecting a target for a ranged weapon, you may instead choose an enemy model (excluding Characters, Vehicles, and Monsters), and target any number of enemy units within 2" (excluding Characters, Vehicles, and Monsters), allocating attacks as evenly as possible to each, and resolving attacks against each unit individually. Blast weapons use the total number of models targeted to determine the number of attacks.
This keeps multi-attack weapons relevant when used against clusters of enemy models.
Friendly units are only required to contain at least 2 models.
This keep the rule functional even after breaking units up into smaller units.
Treat all units in your army with the same Unit Name as though they are a single unit.
This keep the rule functional even after breaking units up into smaller units.
Necrons
Reanimation Protocols always activates when a model with this ability is destroyed.
Successful Reanimation Protocol rolls go into a dice pool that is shared between all models with the destroyed model's Unit Name. This pool persists until the end of the phase.
Until the end of the phase, any time you add dice to a pool, you can immediately use the dice in that pool to reanimate destroyed models with the same Unit Name as that pool, provided they were destroyed during this phase.
At the end of each phase, all dice in all pools are discarded.
Reanimation Protocol isn't easily translated for Vanguard, but this keeps the odds of reanimating fairly consistent with the normal rules. It would be a good idea to mark the location of destroyed units until the end of the phase.
Click to expand
A: Let us know by rasing an issue (the more info the better).
A: Yes, provided your opponent agrees.
A: Vanguard allows for games of any size, however 150 points is the recommended minimum.
Click to expand
Term | Core Book Page # |
---|---|
Battlefield Role | 247 |
Battle Forged | 244 |
Blast | 218 |
Combat Attrition Test | 233 |
Detachment | 246 |
Half-strength | 201 |
HQ | 247 |
Look Out, Sir | 219 |
Morale Test | 233 |
Deploy Forces | 236 |
Points Limit | 241 |
Selecting Targets | 216 |
Starting Strength | 201 |
Understrength | 241 |
Unit Coherency | 198 |
Unit Name | 202 |
Visible | 216 |
Wargear Options | 203 |
Warlord | 238 |