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move to v5 #591
move to v5 #591
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Codecov Report
@@ Coverage Diff @@
## master #591 +/- ##
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- Coverage 90.33% 90.15% -0.18%
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Files 24 24
Lines 1562 1565 +3
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Hits 1411 1411
- Misses 151 154 +3
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Is there anything else required here? What else needs to be done before we can release v5? |
If you don't mind, I'd like to have native osmplotting released. We are currently working on that with Fredrerik and I believe it will be done very very soon. THen, the OSM example will build its own plot. For this PR in particular I don't think there is anything more. Did you check if I forget any breakign change? |
The deprecations file is also empty, we can put there the names that were changed from the Pathfinding |
Okay, that is for the best. |
Actually @AayushSabharwal I'm thinking of releasing Agents.jl v5 without the plotting for open street map. The OSM plotting may take too long and is unecessarily holding back a very important release that goes into Graphs.jl. What do you think? |
InteractiveDynamics should still work with the current setup, bar OSMSpace right? If OSM plotting will take that long, I don't see the issue in releasing this now. Either way, that will be a new version of InteractiveDynamics and not Agents.jl, if I'm not mistaken? |
Yes you are correct. My rationale so far is that it would be good to state in the release message that "we also have native OSM plotting now". Let me see how this weekend goes and then I'll act accordingly. |
I have a couple hours now with not much to do. I've still not been able to figure out |
Can you please remind me what this issue is? |
I think I understand what I was doing wrong now. It seems the old method used in EDIT: Nope |
I am hoping to merge and tag this today. Depends on how well JuliaDynamics/InteractiveDynamics.jl#87 will go. (actually, I will merge and tag this today no matter what. The plots of open street map will be updated after the 5.0 tag anyways) |
@AayushSabharwal please help! In the zombies.jl example, I do
and I get
!!! Why? It is because of the |
I think |
I'm afraid I was asleep when you pinged me. I'll try and take a look in some time, maybe even try and see what's causing #595. Good to see v5 is out though, it's been a long time coming! |
Notice that I've fixed it by making the function return 0 instead of missing. This means I didn't "actually" fix the issue. There were still occassions where the agent reached the destinatiion (remianing distance 0), but it was not identified as |
Add changelogs and other entries in docs.