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[WIP] Spherical triangulation and interpolation #182

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@asinghvi17 asinghvi17 commented Jul 21, 2024

This works, but the code is a bit messy and I implemented a bunch of things myself. Would love to return a custom point type for spherical coordinates that encodes Cartesian coords on the unit sphere, but that would be a bit much for an experiment. Maybe when we actually do it :D

Screen.Recording.2024-07-21.at.10.52.39.PM_1.mp4

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Just some comments about API. Nothing too important since this is just an experiment anyway

docs/src/experiments/spherical_delaunay_stereographic.jl Outdated Show resolved Hide resolved
docs/src/experiments/spherical_delaunay_stereographic.jl Outdated Show resolved Hide resolved
docs/src/experiments/spherical_delaunay_stereographic.jl Outdated Show resolved Hide resolved
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Just a quick look for now. Did you have any luck trying to use ghost vertices?

docs/src/experiments/spherical_delaunay_stereographic.jl Outdated Show resolved Hide resolved

ch = DelTri.convex_hull(projected_points) # assumes each point is in the triangulation
boundary_nodes = DelTri.get_vertices(ch)
bertin_boundary_poly = GI.Polygon([GI.LineString(DelTri.get_points(ch)[DelTri.get_vertices(ch)])])
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What do you need bertin_boundary_poly for? Are you just using it to see if a point is inside the triangulation? You could look at DelaunayTriangulation.dist(tri, q) I think

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I was trying to see if I could filter out points that are outside the convex hull and therefore not within any triangle of tri, but no luck with that.

Comment on lines 101 to 112
mat = [
if GO.contains(bertin_boundary_poly, (x, y))
itp(x, y; method = Nearest())
else
NaN
end
for (x, y) in bertin_points
]
# TODO: this currently doesn't work, because some points are not inside a triangle and so cannot be located.
# Options are:
# 1. Reject all points outside the convex hull of the projected points. (Tried but failed)
# 2. ...
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What goes wrong here? Can you just do something like

xv, yv = first.(bertin_points), last.(bertin_points)
vals = itp(xv, yv, method = Nearest(), project = false) # Nearest() doesn't seem to use project...
vals[identify_exterior_points(xv, yv, itp)] .= NaN 

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ERROR: TaskFailedException

    nested task error: The point, (-9.986746533293853e6, -6.557879586899938e6), could not be located.
    Stacktrace:
      [1] brute_force_search(tri::DelaunayTriangulation.Triangulation{…}, q::Tuple{…}; itr::Set{…})
        @ DelaunayTriangulation ~/.julia/dev/DelaunayTriangulation/src/algorithms/point_location/brute_force.jl:36
      [2] brute_force_search
        @ ~/.julia/dev/DelaunayTriangulation/src/algorithms/point_location/brute_force.jl:31 [inlined]
      [3] restart_jump_and_march(tri::DelaunayTriangulation.Triangulation{…}, q::Tuple{…}, store_history::Val{…}, history::Nothing, rng::Random.TaskLocalRNG, maxiters::Int64, cur_iter::Int64, concavity_protection::Bool, num_restarts::Int64, use_barriers::Val{…})
        @ DelaunayTriangulation ~/.julia/dev/DelaunayTriangulation/src/algorithms/point_location/jump_and_march.jl:1236
      [4] _jump_and_march(tri::DelaunayTriangulation.Triangulation{…}, q::Tuple{…}, k::Int64, store_history::Val{…}, history::Nothing, rng::Random.TaskLocalRNG, maxiters::Int64, cur_iter::Int64, concavity_protection::Bool, num_restarts::Int64, use_barriers::Val{…})
        @ DelaunayTriangulation ~/.julia/dev/DelaunayTriangulation/src/algorithms/point_location/jump_and_march.jl:1145
      [5] restart_jump_and_march(tri::DelaunayTriangulation.Triangulation{…}, q::Tuple{…}, store_history::Val{…}, history::Nothing, rng::Random.TaskLocalRNG, maxiters::Int64, cur_iter::Int64, concavity_protection::Bool, num_restarts::Int64, use_barriers::Val{…})
        @ DelaunayTriangulation ~/.julia/dev/DelaunayTriangulation/src/algorithms/point_location/jump_and_march.jl:1234
    --- the last 2 lines are repeated 23 more times ---
     [52] _jump_and_march(tri::DelaunayTriangulation.Triangulation{…}, q::Tuple{…}, k::Int64, store_history::Val{…}, history::Nothing, rng::Random.TaskLocalRNG, maxiters::Int64, cur_iter::Int64, concavity_protection::Bool, num_restarts::Int64, use_barriers::Val{…})
        @ DelaunayTriangulation ~/.julia/dev/DelaunayTriangulation/src/algorithms/point_location/jump_and_march.jl:1145
     [53] #jump_and_march#87
        @ ~/.julia/dev/DelaunayTriangulation/src/algorithms/point_location/jump_and_march.jl:739 [inlined]
     [54] jump_to_voronoi_polygon(tri::DelaunayTriangulation.Triangulation{…}, q::Tuple{…}; kwargs::@Kwargs{…})
        @ DelaunayTriangulation ~/.julia/dev/DelaunayTriangulation/src/algorithms/point_location/nearest_neighbour.jl:24
     [55] jump_to_voronoi_polygon
        @ ~/.julia/dev/DelaunayTriangulation/src/algorithms/point_location/nearest_neighbour.jl:23 [inlined]
     [56] _compute_nearest_coordinates(tri::DelaunayTriangulation.Triangulation{…}, interpolation_point::Tuple{…}, cache::NaturalNeighbours.NaturalNeighboursCache{…}; kwargs::@Kwargs{…})
        @ NaturalNeighbours ~/.julia/packages/NaturalNeighbours/HJ2P0/src/interpolation/coordinates/nearest.jl:10
     [57] _compute_nearest_coordinates
        @ ~/.julia/packages/NaturalNeighbours/HJ2P0/src/interpolation/coordinates/nearest.jl:1 [inlined]
     [58] #compute_natural_coordinates#28
        @ ~/.julia/packages/NaturalNeighbours/HJ2P0/src/interpolation/coordinates/nearest.jl:19 [inlined]
     [59] compute_natural_coordinates
        @ ~/.julia/packages/NaturalNeighbours/HJ2P0/src/interpolation/coordinates/nearest.jl:18 [inlined]
     [60] #_eval_interp#21
        @ ~/.julia/packages/NaturalNeighbours/HJ2P0/src/interpolation/eval.jl:42 [inlined]
     [61] _eval_interp
        @ ~/.julia/packages/NaturalNeighbours/HJ2P0/src/interpolation/eval.jl:40 [inlined]
     [62] (::NaturalNeighbours.NaturalNeighboursInterpolant{…})(x::Float64, y::Float64, id::Int64; parallel::Bool, method::Nearest{…}, kwargs::@Kwargs{…})
        @ NaturalNeighbours ~/.julia/packages/NaturalNeighbours/HJ2P0/src/interpolation/interpolate.jl:187
     [63] NaturalNeighboursInterpolant
        @ ~/.julia/packages/NaturalNeighbours/HJ2P0/src/interpolation/interpolate.jl:180 [inlined]
     [64] macro expansion
        @ ~/.julia/packages/NaturalNeighbours/HJ2P0/src/interpolation/interpolate.jl:204 [inlined]
     [65] (::NaturalNeighbours.var"#71#threadsfor_fun#18"{…})(tid::Int64; onethread::Bool)
        @ NaturalNeighbours ./threadingconstructs.jl:215
     [66] #71#threadsfor_fun
        @ ./threadingconstructs.jl:182 [inlined]

...and 7 more exceptions.

Stacktrace:
 [1] threading_run(fun::NaturalNeighbours.var"#71#threadsfor_fun#18"{…}, static::Bool)
   @ Base.Threads ./threadingconstructs.jl:172
 [2] macro expansion
   @ ./threadingconstructs.jl:220 [inlined]
 [3] (::NaturalNeighbours.NaturalNeighboursInterpolant{…})(vals::Vector{…}, x::Vector{…}, y::Vector{…}; parallel::Bool, method::Nearest{…}, kwargs::@Kwargs{…})
   @ NaturalNeighbours ~/.julia/packages/NaturalNeighbours/HJ2P0/src/interpolation/interpolate.jl:202

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That's... concerning. That should be impossible since it should be finding it in a ghost triangle at the very least... will take a look and actually run the code later.

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I think one problem is that the mesh and convex hull here don't actually cover the full Earth - see mesh(bertin_points, faces)
download-12

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faces[findall(x -> 1 in x, faces)]

# try NaturalNeighbours, fail miserably
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Are there issues even when using Sibson(1) below? Or what's the misery

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Yeah I'm not quite sure what the issue is here, in the worst case I can always sample in stereographic space but that seems pretty bad...

Co-authored-by: Daniel VandenHeuvel <95613936+DanielVandH@users.noreply.github.com>
Comment on lines 49 to 55
boundary_points = reverse([
(-far_value, -far_value),
(-far_value, far_value),
(far_value, far_value),
(far_value, -far_value),
(-far_value, -far_value),
])
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This is unused. Were there issues? You mentioned an issue with convert_boundary_points_to_indices, is it related?

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boundary_faces is also unused

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The issue here was that a lot of faces were connecting to two boundary points and one data point, which is effectively a degenerate face and thus useless.


projected_points = GO.reproject(GO.tuples(points), source_crs = GFT.EPSG(4326), target_crs = "+proj=bertin1953 +lon_0=-16.5 +lat_0=-42 +x_0=7.93 +y_0=0.09")

ch = DelTri.convex_hull(projected_points) # assumes each point is in the triangulation
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@asinghvi17 projected_points is three-dimensional. The convex_hull function is treating it by ignoring the z coordinate of each point. What is supposed to be the input here? This is the issue you're having with NaturalNeighbours - the triangulation is very invalid.

image

julia> DelTri.validate_triangulation(tri) # on main
The adjacent2vertex map is inconsistent with the adjacent map. The vertex 1953 and edge (2026, 2008) are inconsistent with the associated edge set Set([(2026, 2008), (1951, 2026), (2008, 1952), (1952, 1951)]) from the adjacent2vertex map, as (2026, 2008) maps to -1 instead of 1953.
The vertex 2365, which defines the edge (-1, 2365) with adjacent vertex 2365, is inconsistent with the graph which fails to include at least one of 2037 and -1 in 2365's neighbourhood.
The triangle (2379, 2381, 2382) is incorrectly stored in the adjacent map, with the edge (2382, 2379) instead mapping to -1.
The Delaunay criterion does not hold for the triangle-vertex pair ((1879, 763, 1464), 1444).
The graph is inconsistent with the triangle set. The triangle (1732, 2039, -1) is in the triangle set but either 2039 or -1 are not in 1732's neighbourhood.
The triangle (757, 691, 136) is negatively oriented.
The edge iterator has duplicate edges.
The solid_edge iterator has duplicate edges.

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projected_points' z coordinate only carries metadata, so it's fine for it to be three-dimensional. That being said I haven't checked the triangulation in stereographic space, it might have issues there too.

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On main the boundary points generate degenerate triangles, I guess I can remove those?

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I'm surprised that it's generating triangles where some of the vertices repeat..

The issue to me just looks like the triangles are somehow calculated incorrectly. In the plot I show at least the triangulation is non-planar

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That's not entirely unexpected, since the triangulation is computed in stereographic space (where the triangulation generated is planar, correct, etc) and not in the projected space that we are currently in.

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Yes, that would be a problem. Maybe it's best to create some kind of spherical triangulation type, which can also handle spherical Voronoi? That sounds like a lot of effort though.

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I don't really know how you would get around this issue. It just seems like a bug somewhere to me.. the projection isn't an isometry but it should be conformal, right? I think conformal maps would show up better than what we see in the image above, e.g. it should preserve angles. The crossings seem to come only from boundary vertices (from a visual check anyway, who knows about the interior) which suggests you're missing something when handling only the interior triangles.

If everything is fine and there are in fact no bugs in the actual creation and my thinking is incorrect, it would be interesting to know how the other library handles this. Maybe there are things I need to do on DelaunayTriangulation's side to help

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Ah, to clarify - the triangulation is done in stereographic space, where the triangulation would be completely valid. I'm trying to interpolate in the Bertin 1953 projection, which doesn't have the same conformal property as the stereographic projection. I guess what I was trying to do is actually the incorrect thing, and I should be figuring out how to interpolate on the sphere instead...

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I see.. my thinking was that you can do everything on the valid triangulation and then lift it back up to the sphere. I'll probably have to look more at the algorithm itself to understand.

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At least for interpolation, I would expect that to have issues when getting the values of points near the chosen pivot point in spherical space - there's always a point which wouldn't be connected to the triangulation in stereographic space, and neighbours in spherical space would be separated by almost the entire domain of points.

The first problem could be solved by injecting a rectangular boundary, but I'm not really sure how to deal with the second problem.

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@DanielVandH is it possible to re-implement Laplace coordinates if I simply insert points into the triangulation in stereographic space? Consider the following workflow:

  • Triangulate in stereographic space and retain stereographic points
  • Take interpolation points as (long, lat) and transform back to stereographic space, then compute Bowyer envelope
  • Now that I have envelope vertex data, run a Laplace interpolation on the sphere. This seems relatively straightforward, and we can avoid all of the issues with computing the actual Voronoi tessellation and area stealing etc. inherent to "pure" Sibson coordinates.

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That would probably work. Might not be truly natural neighbour interpolation from the sphere (I think? I don't know its definition on the sphere exactly) but it would be good enough I reckon. Let me know if it's not clear how to use some of the functions in NaturalNeighbours.jl for this. I can also make public whatever internals you might need.

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Yeah, that's what I was afraid of :(. There might be a way to mimic the part of the Bowyer-Watson algorithm we need on the sphere, so I might be able to reimplement natural neighbour implementation on the sphere with a few minor adjustments.

Will give implementing that a try and report back shortly!

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DanielVandH commented Jul 28, 2024

The envelope would be the same, i.e. the natural neighbours from the envelope in 2D are actually the natural neighbours on the sphere. It's the actual computation of the Laplacian coordinates that could differ. So maybe this is in some way a natural neighbour interpolant.

Remember that the Laplace coordinates are defined by

$$\lambda_i = \frac{\hat\lambda_i}{\sum_j \hat\lambda_j},$$

where the sum of over the set of all natural neighbours and

$$\hat\lambda_i = \frac{\ell(\mathcal F_{0i})}{||\boldsymbol x_i - \boldsymbol x_j||},$$

where $\ell(\mathcal F_{0i})$ is the length of the interface that the Voronoi cell from the inserted point shares with $\boldsymbol x_j$. See the image below.
new_tile
Maybe Laplacian interpolation on a sphere is just computing the length of the inverse of that blue interface under the stereographic projection, and $||\boldsymbol x_i - \boldsymbol x_j||$ is interpreted similarly. I don't know if those details are difficult to get right or not, but just some thoughts.

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The envelope would be the same, i.e. the natural neighbours from the envelope in 2D are actually the natural neighbours on the sphere.

Just as an actual proof of this in case you don't know the full details: Consider adding a point into the triangulation on a sphere. To insert this point, you would project the sphere, insert it into the 2D triangulation, and then go back to the sphere. The natural neighbours are the vertices that share an edge with this new point. Since the projection doesn't change the connectivities, these are the same vertices as in 2D. i.e. the natural neighbours are exactly the same.

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That sounds right to me - spherical distance is just an inverse cosine of the dot product between Cartesian vectors, so relatively easy to compute. Circumcenters and circumradii are also easy to find, and I might end up caching them since the number of interpolation points is not necessarily very large.

I don't think that this proof will extend to insertions, because we have to modify the triangulation when going back to the sphere. Specifically, since we rotate about a pivot point, we have to change the ghost vertex to point back to the pivot point. Since the ghost vertex is at infinity, inserting a point on one side of the triangulation will not change the other side, even if it should. I'm not 100% sure about this and will have to do some testing, but I suspect it is the case.

I got something with the spherical Laplace approach, though there are a lot of NaNs coming through:
download-5

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Fixed one bug, this looks better now:
download-6

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I don't think that this proof will extend to insertions, because we have to modify the triangulation when going back to the sphere. Specifically, since we rotate about a pivot point, we have to change the ghost vertex to point back to the pivot point. Since the ghost vertex is at infinity, inserting a point on one side of the triangulation will not change the other side, even if it should. I'm not 100% sure about this and will have to do some testing, but I suspect it is the case.

Ah. You're probably right.. wasn't thinking about the infinity issues. It'd be interesting to see how natural neighbour interpolation on a sphere is actually done (I don't have access to that book you asked for on Slack either) to know what to do.

I do some NaN handling in some places in NaturalNeighbours.jl I think. Might want to search for isnan in the repo for some ideas

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Just fixed the winding order, I still have some strange looking circumcircle artifacts but this is looking a lot more reasonable than before :D
download

@asinghvi17 asinghvi17 changed the title [WIP] Spherical triangulation experiment [WIP] Spherical triangulation and interpolation Jul 28, 2024
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Here's a test case: 10 random points on the sphere (value 0), plus one at the north pole (value 1).

Screenshot 2024-07-31 at 7 18 47 AM

Will probably help quite a bit with debugging...

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