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Improve HSV/HSL/HSI conversions
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This adds the clamping and hue normalization for sources to HSx-->RGB conversions.
This also adds the clamping for destinations to HSI-->RGB conversion.
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kimikage committed Feb 28, 2020
1 parent d07286d commit 87d1dc4
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Showing 3 changed files with 132 additions and 101 deletions.
201 changes: 101 additions & 100 deletions src/conversions.jl
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,7 @@ end
# -----------------

correct_gamut(c::CV) where {CV<:AbstractRGB} = CV(clamp01(red(c)), clamp01(green(c)), clamp01(blue(c)))
correct_gamut(c::CV) where {T<:Union{N0f8,N0f16,N0f32}, CV<:AbstractRGB{T}} = c
clamp01(v::T) where {T<:Fractional} = ifelse(v < zero(T), zero(T), ifelse(v > one(T), one(T), v))

function srgb_compand(v::Fractional)
Expand All @@ -81,58 +82,65 @@ end

cnvt(::Type{CV}, c::AbstractRGB) where {CV<:AbstractRGB} = CV(red(c), green(c), blue(c))

function cnvt(::Type{CV}, c::HSV) where CV<:AbstractRGB
h = c.h / 60
i = floor(Int, h)
f = h - i
if i & 1 == 0
f = 1 - f
end
m = c.v * (1 - c.s)
n = c.v * (1 - c.s * f)
if i == 6 || i == 0; CV(c.v, n, m)
elseif i == 1; CV(n, c.v, m)
elseif i == 2; CV(m, c.v, n)
elseif i == 3; CV(m, n, c.v)
elseif i == 4; CV(n, m, c.v)
else; CV(c.v, m, n)
end
end

function qtrans(u, v, hue)
hue = normalize_hue(hue)

if hue < 60; u + (v - u) * hue / 60
elseif hue < 180; v
elseif hue < 240; u + (v - u) * (240 - hue) / 60
else; u
end
end

function cnvt(::Type{CV}, c::HSL) where CV<:AbstractRGB
v = c.l <= 0.5 ? c.l * (1 + c.s) : c.l + c.s - (c.l * c.s)
u = 2 * c.l - v

if c.s == 0; CV(c.l, c.l, c.l)
else; CV(qtrans(u, v, c.h + 120),
qtrans(u, v, c.h),
qtrans(u, v, c.h - 120))
end
end

function cnvt(::Type{CV}, c::HSI) where CV<:AbstractRGB
h, s, i = normalize_hue(c.h), c.s, c.i
is = i*s
if h < 120
cosr = cosd(h) / cosd(60-h)
CV(i+is*cosr, i+is*(1-cosr), i-is)
elseif h < 240
cosr = cosd(h-120) / cosd(180-h)
CV(i-is, i+is*cosr, i+is*(1-cosr))
function _hsx_to_rgb(im::UInt8, v, n, m)
r = ifelse((im & 0b100001) != 0x0, v, ifelse((im & 0b010010) != 0x0, n, m))
g = ifelse((im & 0b000110) != 0x0, v, ifelse((im & 0b001001) != 0x0, n, m))
b = ifelse((im & 0b011000) != 0x0, v, ifelse((im & 0b100100) != 0x0, n, m))
return (r, g, b)
end
function _hsx_to_rgb(im::UInt8, v::T, n::T, m::T) where T <:Union{Float16, Float32, Float64}
vu, nu, mu = reinterpret.(Unsigned, (v, n, m)) # prompt the compiler to use conditional moves
r = ifelse((im & 0b100001) != 0x0, vu, ifelse((im & 0b010010) != 0x0, nu, mu))
g = ifelse((im & 0b000110) != 0x0, vu, ifelse((im & 0b001001) != 0x0, nu, mu))
b = ifelse((im & 0b011000) != 0x0, vu, ifelse((im & 0b100100) != 0x0, nu, mu))
return reinterpret.(T, (r, g, b))
end

function cnvt(::Type{CV}, c::HSV) where {T, CV<:AbstractRGB{T}}
F = promote_type(T, eltype(c))
h, s, v = div60(F(c.h)), clamp01(F(c.s)), clamp01(F(c.v))
hi = unsafe_trunc(Int32, h) # instead of floor
i = h >= 0 ? hi : hi - 0x1
f = (i & 0x1 != 0) ? h - i : 1 - (h - i)
im = 0x1 << (mod6(UInt8, i) & 0x07)
m = v * (1 - s)
n = v * (1 - s * f)
r, g, b = _hsx_to_rgb(im, v, n, m)
T <: FixedPoint && typemax(T) >= 1 ? CV(r % T, g % T, b % T) : CV(r, g, b)
end

function cnvt(::Type{CV}, c::HSL) where {T, CV<:AbstractRGB{T}}
F = promote_type(T, eltype(c))
h, s, l = div60(F(c.h)), clamp01(F(c.s)), clamp01(F(c.l))
a = @fastmath min(l, 1 - l) * s
v = a + l
hi = unsafe_trunc(Int32, h) # instead of floor
i = h >= 0 ? hi : hi - 0x1
f = (i & 0x1 != 0) ? h - i : 1 - (h - i)
im = 0x1 << (mod6(UInt8, i) & 0x07)
m = v - 2 * a
n = v - 2 * a * f
r, g, b = _hsx_to_rgb(im, v, n, m)
T <: FixedPoint && typemax(T) >= 1 ? CV(r % T, g % T, b % T) : CV(r, g, b)
end

function cnvt(::Type{CV}, c::HSI) where {T, CV<:AbstractRGB{T}}
F = promote_type(T, eltype(c))
h, s, i = deg2rad(normalize_hue(F(c.h))), clamp01(F(c.s)), clamp01(F(c.i))
is = i * s
if h < F(2π/3)
@fastmath cosr = cos(h) / cos(F/3)-h)
r0, g0, b0 = muladd(is, cosr, i), muladd(is, 1-cosr, i), i - is
elseif h < F(4π/3)
@fastmath cosr = cos(h-F(2π/3)) / cos(F(π)-h)
r0, g0, b0 = i - is, muladd(is, cosr, i), muladd(is, 1-cosr, i)
else
cosr = cosd(h-240) / cosd(300-h)
CV(i+is*(1-cosr), i-is, i+is*cosr)
@fastmath cosr = cos(h-F(4π/3)) / cos(F(5π/3)-h)
r0, g0, b0 = muladd(is, 1-cosr, i), i - is, muladd(is, cosr, i)
end
r, g, b = min(r0, oneunit(F)), min(g0, oneunit(F)), min(b0, oneunit(F))
T <: FixedPoint && typemax(T) >= 1 ? CV(r % T, g % T, b % T) : CV(r, g, b)
end

function cnvt(::Type{CV}, c::XYZ) where CV<:AbstractRGB
Expand Down Expand Up @@ -175,26 +183,23 @@ end
# -----------------

function cnvt(::Type{HSV{T}}, c::AbstractRGB) where T
c_min = Float64(min(red(c), green(c), blue(c)))
c_max = Float64(max(red(c), green(c), blue(c)))
if c_min == c_max
return HSV{T}(zero(T), zero(T), c_max)
end

if c_min == red(c)
f = Float64(green(c)) - Float64(blue(c))
i = 3
elseif c_min == green(c)
f = Float64(blue(c)) - Float64(red(c))
i = 5
F = promote_type(T, eltype(c))
r, g, b = F.((red(c), green(c), blue(c)))
@fastmath c_min = min(min(r, g), b)
@fastmath c_max = max(max(r, g), b)
s0 = c_max - c_min
s0 == 0 && return HSV{T}(zero(T), zero(T), T(c_max))

if c_max == r
h0 = (g - b) / s0
h = (h0 < 0) * 6 + h0
elseif c_max == g
h = 2 + (b - r) / s0
else
f = Float64(red(c)) - Float64(green(c))
i = 1
h = 4 + (r - g) / s0
end

HSV{T}(60 * (i - f / (c_max - c_min)),
(c_max - c_min) / c_max,
c_max)
HSV{T}(h * 60, s0 / c_max, c_max)
end


Expand All @@ -205,28 +210,26 @@ cnvt(::Type{HSV{T}}, c::Color3) where {T} = cnvt(HSV{T}, convert(RGB{T}, c))
# -----------------

function cnvt(::Type{HSL{T}}, c::AbstractRGB) where T
r, g, b = T(red(c)), T(green(c)), T(blue(c))
c_min = min(r, g, b)
c_max = max(r, g, b)
l = (c_max + c_min) / 2

if c_max == c_min
return HSL(zero(T), zero(T), l)
end

if l < 0.5; s = (c_max - c_min) / (c_max + c_min)
else; s = (c_max - c_min) / (convert(T, 2) - c_max - c_min)
end

if c_max == red(c)
h = (g - b) / (c_max - c_min)
elseif c_max == green(c)
h = convert(T, 2) + (b - r) / (c_max - c_min)
F = promote_type(T, eltype(c))
r, g, b = F(red(c)), F(green(c)), F(blue(c))
c_min = @fastmath min(min(r, g), b)
c_max = @fastmath max(max(r, g), b)
l0 = c_max + c_min
s0 = c_max - c_min
s0 == 0 && return HSL{T}(zero(T), zero(T), l0 * T(0.5))

s = @fastmath s0 / min(l0, 2 - l0)

if c_max == r
h0 = (g - b) / s0
h = (h0 < 0) * 6 + h0
elseif c_max == g
h = 2 + (b - r) / s0
else
h = convert(T, 4) + (r - g) / (c_max - c_min)
h = 4 + (r - g) / s0
end

HSL{T}(normalize_hue(h * 60), s, l)
HSL{T}(h * 60, s, l0 * F(0.5))
end


Expand All @@ -236,22 +239,20 @@ cnvt(::Type{HSL{T}}, c::Color3) where {T} = cnvt(HSL{T}, convert(RGB{T}, c))
# Everything to HSI
# -----------------

function cnvt(::Type{HSI{T}}, c::AbstractRGB) where T
# Since acosd() is slow, the following is "inline-worthy".
@inline function cnvt(::Type{HSI{T}}, c::AbstractRGB) where T
rgb = correct_gamut(c)
r, g, b = float(red(rgb)), float(green(rgb)), float(blue(rgb))
isum = r+g+b
dnorm = sqrt(((r-g)^2 + (r-b)^2 + (g-b)^2)/2)
dnorm = dnorm == 0 ? oftype(dnorm, 1) : dnorm
i = isum/3
m = min(r, g, b)
s = i > 0 ? 1-m/i : zero(1 - m/i)
val = (r-(g+b)/2)/dnorm
val = clamp(val, -oneunit(val), oneunit(val))
h = acosd(val)
if b > g
h = 360-h
end
HSI{T}(h, s, i)
F = promote_type(T, eltype(c))
r, g, b = F(red(rgb)), F(green(rgb)), F(blue(rgb))
dnorm = @fastmath sqrt(((r-g)^2 + (r-b)^2 + (g-b)^2) * F(0.5))
isum = r + g + b
i = isum / 3
dnorm == 0 && return HSI{T}(T(90), zero(T), T(i))
val = muladd(g + b, F(-0.5), r) / dnorm
h = @fastmath acosd(clamp(val, -oneunit(F), oneunit(F)))
m = @fastmath min(min(r, g), b)
s = 1 - m/i
HSI{T}(b > g ? 360 - h : h, s, i)
end

cnvt(::Type{HSI{T}}, c::Color3) where {T} = cnvt(HSI{T}, convert(RGB{T}, c))
Expand Down
6 changes: 6 additions & 0 deletions src/utilities.jl
Original file line number Diff line number Diff line change
@@ -1,6 +1,12 @@
# Helper data for CIE observer functions
include("cie_data.jl")

# for optimization
div60(x) = x / 60
div60(x::T) where T <: Union{Float32, Float64} = fma(x, T(1/960), x * T(0x1p-6))

# mod6 supports the input `x` in [-2^28, 2^29]
mod6(::Type{T}, x::Int32) where T = unsafe_trunc(T, x - 6 * ((x * Int64(0x2aaaaaaa) + 0x20000000) >> 0x20))

# Linear interpolation in [a, b] where x is in [0,1],
# or coerced to be if not.
Expand Down
26 changes: 25 additions & 1 deletion test/conversion.jl
Original file line number Diff line number Diff line change
Expand Up @@ -117,7 +117,7 @@ using ColorTypes: eltype_default, parametric3

@test convert(RGB{N0f8}, red24) == RGB{N0f8}(1,0,0)
@test convert(RGBA{N0f8}, red32) == RGBA{N0f8}(1,0,0,1)
@test convert(HSVA{Float64}, red32) == HSVA{Float64}(360, 1, 1, 1)
@test convert(HSVA{Float64}, red32) == HSVA{Float64}(0, 1, 1, 1)

@test_throws MethodError AlphaColor(RGB(1,0,0), r8(0xff))

Expand Down Expand Up @@ -202,6 +202,30 @@ using ColorTypes: eltype_default, parametric3
hsi = convert(HSI, c)
@test hsi.i > 0.96 && hsi.h 210

# {HSV, HSL, HSI} --> RGB (issue #379)
@testset "HSx --> RGB" begin
@test convert(RGB, HSV{Float32}( 780, 1, 1)) === RGB{Float32}(1,1,0)
@test convert(RGB, HSV{Float32}( 0, 1, 1)) === RGB{Float32}(1,0,0)
@test convert(RGB, HSV{Float32}(-780, 1, 1)) === RGB{Float32}(1,0,1)
@test convert(RGB, HSV{Float32}(30, 2, .5)) === RGB{Float32}(.5,.25,0)
@test convert(RGB, HSV{Float32}(30, .5, -1)) === RGB{Float32}(0,0,0)
@test convert(RGB{Float64}, HSV{BigFloat}(-360120, 2, 1)) === RGB{Float64}(0,0,1)

@test convert(RGB, HSL{Float32}( 780, 1, .5)) === RGB{Float32}(1,1,0)
@test convert(RGB, HSL{Float32}( 0, 1, .5)) === RGB{Float32}(1,0,0)
@test convert(RGB, HSL{Float32}(-780, 1, .5)) === RGB{Float32}(1,0,1)
@test convert(RGB, HSL{Float32}(30, 2, .25)) === RGB{Float32}(.5,.25,0)
@test convert(RGB, HSL{Float32}(30, .5, -1)) === RGB{Float32}(0,0,0)
@test convert(RGB{Float64}, HSL{BigFloat}(-360120, 2, .5)) === RGB{Float64}(0,0,1)

@test convert(RGB, HSI{Float32}( 780, .5, .5)) RGB{Float32}(.625,.625,.25)
@test convert(RGB, HSI{Float32}( 0, .5, .5)) RGB{Float32}(1,.25,.25)
@test convert(RGB, HSI{Float32}(-780, .5, .5)) RGB{Float32}(.625,.25,.625)
@test convert(RGB, HSI{Float32}(30, 2, .25)) RGB{Float32}(.5,.25,0)
@test convert(RGB, HSI{Float32}(30, .5, -1)) RGB{Float32}(0,0,0)
@test convert(RGB{Float64}, HSI{BigFloat}(-360120, .5, .5)) RGB{Float64}(.25,.25,1)
end

# Test accuracy of conversion
include("test_conversions.jl")

Expand Down

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