Link to Steam Workshop page
Link to Ludeon Forum thread
With this mod Boomalopes and Boomrats will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time. Melee weapons, medieval ranged weapons and natural causes do not trigger an explosion.
- Go to the Steam Workshop page and subscribe to the mod.
- Download the latest release and unzip it into your RimWorld/Mods folder.
The following base methods are patched with Harmony:
Prefix* : RimWorld.DeathActionWorker_BigExplosion.PawnDied
Prefix* : RimWorld.DeathActionWorker_SmallExplosion.PawnDied
Prefix : Verse.BattleLogEntry_StateTransition
A prefix marked by a * denotes that in some circumstances the original method will be bypassed