-
Notifications
You must be signed in to change notification settings - Fork 20
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
When using physics warp, Unity will set the max physics dt to be at least as high as the scaled physics dt. But KSP will never restore it back to the normal value from the settings. This can degrade performance as it allows more FixedUpdates to run per frame. reported by Wilds on the forum: https://forum.kerbalspaceprogram.com/index.php?/topic/184740-solved-losing-300-performance-after-time-warping/
- Loading branch information
1 parent
9c5c432
commit 1d523f9
Showing
3 changed files
with
35 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
using HarmonyLib; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using UnityEngine; | ||
|
||
namespace KSPCommunityFixes.BugFixes | ||
{ | ||
public class RestoreMaxPhysicsDT : BasePatch | ||
{ | ||
protected override void ApplyPatches(List<PatchInfo> patches) | ||
{ | ||
patches.Add(new PatchInfo( | ||
PatchMethodType.Prefix, | ||
AccessTools.Method(typeof(TimeWarp), "updateRate"), | ||
this)); | ||
} | ||
|
||
static void TimeWarp_updateRate_Prefix() | ||
{ | ||
// when you use physics warp, it increases Time.fixedDeltaTime | ||
// Unity will internally increase maximumDeltaTime to be at least as high as fixedDeltaTime | ||
// But nothing in the KSP code will ever return maximumDeltaTime to the value from the settings when time warp is over | ||
// Setting it just before TimeWarp sets fixedDeltaTime guarantees that all points of code will have the correct value | ||
Time.maximumDeltaTime = GameSettings.PHYSICS_FRAME_DT_LIMIT; | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters