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SquidGames

  • Implemented a Virtual Reality version of the "Red Light Green Light" and "Glass Bridge" game based off the Netflix TV show Squid Games
  • Applied techniques such as texture mapping to add realism to the assets and environment, rotation for specific parts of the game, and motion that limits a user’s sensitivity to vection
  • Used C#, the Unity Game Engine, and the Oculus headset and controller

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