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v1.0.0-beta.2

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@luca992 luca992 released this 02 Mar 18:15
· 119 commits to main since this release

Beta 2 notes:

  • Fixes #97 on iOS

v0.x -> v1.x notes:

Breaking changes

  • Change media.kamel:kamel-image -> media.kamel:kamel-image-default for the same behavior as pre 1.0.0 releases.
  • Depreciated methods removed

New

  • #96 With media.kamel:kamel-image is now bare bones and lets you pick and choose all mappers, fetchers, and decoders to import into your project that are not included in kamel-core.
  • #96 media.kamel:kamel-image-default Includes all includes all packages besides kamel-decoder-svg-batik
  • Adds a FileUrlFetcher to support loading non-resource local files
  • String mapper will now handle file:/// uris: asyncPainterResource("file:///$absolutePath")

Try it out here:

implementation("media.kamel:kamel-image-default:1.0.0-beta.2")
// no need to specify your own ktor engines, one is included for each target

or to pick and choose features:

implementation("media.kamel:kamel-image:1.0.0-beta.2")

implementation("media.kamel:kamel-decoder-image-bitmap:1.0.0-beta.2")
implementation("media.kamel:kamel-decoder-image-vector:1.0.0-beta.2")
implementation("media.kamel:kamel-decoder-svg-batik:1.0.0-beta.2")
implementation("media.kamel:kamel-decoder-svg-std:1.0.0-beta.2")
implementation("media.kamel:kamel-fetcher-resources-jvm:1.0.0-beta.2")
implementation("media.kamel:kamel-fetcher-resources-android:1.0.0-beta.2")
implementation("media.kamel:kamel-mapper-resources-id-android:1.0.0-beta.2")

// you also must ensure you define your own ktor engine for each target when using `kamel-image`