A Tanji module to give LUA support! Make scripts fast, simple and in real time.
The key of this module is simplicity of create own scripts. Lua is very simple to learn and coding, to more information how to create scripts in lua visit lua official manual.
GUI Estruture
-- Create GUI Gui:create("Window Name", Width, Height) -- Create Button Gui:addButton("UniqueButtonName", "Button Text", X,Y) -- Create Checkbox Gui:addCheckbox("UniqueCheckboxName", "Chackbox text", X,Y) -- Create Label Gui:addLabel("UniqueLabelName", "Label text", X,Y) -- Create Text Input Gui:addInput("UniqueInputName", X,Y) -- Show GUI Gui:show()GUI events
-- Handle button event function button_UniqueButtonName_click() end --Handle checkbox event function checkbox_UniqueCheckboxName_click(cheked) endGetting GUI values
-- Returns a string value Gui:getValue(GUIElementUniqueName) -- Set Gui text Gui:setValue(GUIElementUniqueName, Text) -- Getting chebox value Gui:isCheked(CheckboxUniqueName)
Bind packets events (out / in)
--Bind outgoing value Server:register(packetNumber) --Bind incoming value Client:register(packetNumber)Send packets (out / in)
-- Send outgoing value Server:send(header, {"data", 1, 5, ...}) --Send incoming value Client:send(header, {"data", 1, 5, ...})Intercept packets (out / in) Using Incercept
-- This function is called every time if server message received. -- IMPORTANT: server message needs to be registered before. function ServerMessageHandle(header, event) -- Intercept server message data. local result = Intercept:data(event, { Intercept:STRING(), -- Packet read String [1] Intercept:INT(), --Packet read Int [2] Intercept:SHORT(), -- Packet read short [3] Intercept:BOOL(), -- Packet read Boolean [4] ... }) -- Example of data received access print (result[1]) -- Index depends directly a quantity of poped values end -- This function is called every time if client message received. -- IMPORTANT: server message needs to be registered before function ClientMessageHandler(header, event) -- Intercept client message data. local result = Intercept:data(event, { Intercept:STRING(), -- Packet read String [0] Intercept:INT(), --Packet read Int [1] Intercept:SHORT(), -- Packet read short [2] Intercept:BOOL(), -- Packet read Boolean [3] ... }) -- Example of data received access print (result[index]) -- Index depends directly a quantity of poped values end
-- MessageBox (Open default MessageBox) msgBox("Title", "Content") --Print in console print("Data")
--Create a simple GUI Gui:create("Say user ID module", 200, 75) -- Create a Checkbox Gui:addCheckBox("ckbox", "Say?" , 60, 8) -- Show gui Gui:show() -- Bind Server Message Server:register(2220) -- On server message recived function ServerMessageHandler(header, event) -- Check header and verify if chackbox is checked if (header == 2220 and Gui:isCheked("ckbox")) then -- Intercept data, and store value in local variable local data = Intercept:data(event, {Intercept:INT()}) -- Send server message with data Server:send(395, {"ID: "..data[1], 0, 17}) end end