This mod is mainly made for modpacks and is used to inject new loots into existing loot tables.
{
"patches": []
}
This mod is configured via the config/loot-patcher.json
file. By default, this mod will not inject any loot tables.
This mod is compatible with ModMenu, which you can install in order to configure the mod in-game via the configuration screen. After modifying the config you will need to reload the datapack (in-game by typing the /reload
command) to apply the changes.
It is obvious that there should be no ellipses or comments in the JSON format file, and this case is only for the sake of explanation.
{
"patches": [
{
"target_tables": [
"minecraft:chests/ancient_city",
"^(?!.*xxx).*entities.*" //Support regular expressions.
],
"extra_tables": [
"xxx:entities/common_drop",
"xxx:entities/rare_drop"
]
},
{
"target_tables": ...
"extra_tables": ...
},
...
]
}
The above configuration indicates that two loot pools will be added to the loot table with ID minecraft:chests/ancient_city
and to all loot tables with IDs that contain entities
but not xxx
, with the only loot entry in the pools being those of the loot table type (xxx:entities/ common_drop
and xxx:entities/rare_drop
).
You should try to avoid infinite loops in the loot table during the configuration process.
Even if you don't, there won't be any serious consequences...
{
"patches": [
{
"target_tables": [".*"],
"extra_tables": ["minecraft:entities/zombie"]
}
]
}
In this case, the target loot tables include the extra tables. If you kill a zombie, the zombie's loot table will attempt to drop itself, which causes infinite recursion.
If there are any bugs or suggestions, please provide feedback to the issue page.